Loading core/java/android/gesture/Gesture.java +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ import java.util.concurrent.atomic.AtomicInteger; /** * A gesture is a hand-drawn shape on a touch screen. It can have one or multiple strokes. * Each stroke is a sequence of timed points. A user-defined gesture can be recognized by * a GestureLibrary and a built-in alpabet gesture can be recognized by a LetterRecognizer. * a GestureLibrary and a built-in alphabet gesture can be recognized by a LetterRecognizer. */ public class Gesture implements Parcelable { Loading core/java/android/gesture/GestureUtilities.java +4 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,10 @@ final class GestureUtilities { } } static float[] spatialSampling(Gesture gesture, int sampleMatrixDimension) { return spatialSampling(gesture, sampleMatrixDimension, false); } static float[] spatialSampling(Gesture gesture, int sampleMatrixDimension, boolean uniformScaling) { final float targetPatchSize = sampleMatrixDimension - 1; // edge inclusive Loading Loading
core/java/android/gesture/Gesture.java +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ import java.util.concurrent.atomic.AtomicInteger; /** * A gesture is a hand-drawn shape on a touch screen. It can have one or multiple strokes. * Each stroke is a sequence of timed points. A user-defined gesture can be recognized by * a GestureLibrary and a built-in alpabet gesture can be recognized by a LetterRecognizer. * a GestureLibrary and a built-in alphabet gesture can be recognized by a LetterRecognizer. */ public class Gesture implements Parcelable { Loading
core/java/android/gesture/GestureUtilities.java +4 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,10 @@ final class GestureUtilities { } } static float[] spatialSampling(Gesture gesture, int sampleMatrixDimension) { return spatialSampling(gesture, sampleMatrixDimension, false); } static float[] spatialSampling(Gesture gesture, int sampleMatrixDimension, boolean uniformScaling) { final float targetPatchSize = sampleMatrixDimension - 1; // edge inclusive Loading