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Commit bf402bd6 authored by ryanlwlin's avatar ryanlwlin Committed by Ameer Armaly
Browse files

[DO NOT MERGE] Fix Accidently trigger A11y button long pressed

We used the original down location while injecting all down events.
It accidently increases the velocity in the beginning and cause
Launcher detect the gesture into unexpected state.

Test: manually
Bug: 162521649
Change-Id: I527f3e785ee1082f86ef1a60e57ccd825bdfeae9
parent a070cca5
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+7 −2
Original line number Diff line number Diff line
@@ -287,7 +287,9 @@ class EventDispatcher {

    /**
     * Sends down events to the view hierarchy for all pointers which are not already being
     * delivered with original down location. i.e. pointers that are not yet injected.
     * delivered with original down location. i.e. pointers that are not yet injected. The down time
     * is also replaced by the original one.
     *
     *
     * @param prototype The prototype from which to create the injected events.
     * @param policyFlags The policy flags associated with the event.
@@ -336,7 +338,10 @@ class EventDispatcher {
        MotionEvent event =
                MotionEvent.obtain(
                        prototype.getDownTime(),
                        prototype.getEventTime(),
                        // The event time is used for downTime while sending ACTION_DOWN. We adjust
                        // it to avoid the motion velocity is too fast in the beginning after
                        // Delegating.
                        prototype.getDownTime(),
                        prototype.getAction(),
                        pointerCount,
                        properties,