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Commit bf0e106a authored by Daniel Sandler's avatar Daniel Sandler Committed by Android (Google) Code Review
Browse files

Merge "Cleanups in Notification.java." into jb-mr1.1-dev

parents 54525d8e 6738eeec
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+8 −8
Original line number Original line Diff line number Diff line
@@ -388,8 +388,8 @@ public class Notification implements Parcelable
     * Priority is an indication of how much of the user's valuable attention should be consumed by
     * Priority is an indication of how much of the user's valuable attention should be consumed by
     * this notification. Low-priority notifications may be hidden from the user in certain
     * this notification. Low-priority notifications may be hidden from the user in certain
     * situations, while the user might be interrupted for a higher-priority notification. The
     * situations, while the user might be interrupted for a higher-priority notification. The
     * system will make a determination about how to interpret notification priority as described in
     * system will make a determination about how to interpret this priority when presenting
     * MUMBLE MUMBLE.
     * the notification.
     */
     */
    public int priority;
    public int priority;


@@ -846,7 +846,9 @@ public class Notification implements Parcelable
        }
        }
        // TODO(dsandler): defaults take precedence over local values, so reorder the branches below
        // TODO(dsandler): defaults take precedence over local values, so reorder the branches below
        sb.append(" vibrate=");
        sb.append(" vibrate=");
        if (this.vibrate != null) {
        if ((this.defaults & DEFAULT_VIBRATE) != 0) {
            sb.append("default");
        } else if (this.vibrate != null) {
            int N = this.vibrate.length-1;
            int N = this.vibrate.length-1;
            sb.append("[");
            sb.append("[");
            for (int i=0; i<N; i++) {
            for (int i=0; i<N; i++) {
@@ -857,16 +859,14 @@ public class Notification implements Parcelable
                sb.append(this.vibrate[N]);
                sb.append(this.vibrate[N]);
            }
            }
            sb.append("]");
            sb.append("]");
        } else if ((this.defaults & DEFAULT_VIBRATE) != 0) {
            sb.append("default");
        } else {
        } else {
            sb.append("null");
            sb.append("null");
        }
        }
        sb.append(" sound=");
        sb.append(" sound=");
        if (this.sound != null) {
        if ((this.defaults & DEFAULT_SOUND) != 0) {
            sb.append(this.sound.toString());
        } else if ((this.defaults & DEFAULT_SOUND) != 0) {
            sb.append("default");
            sb.append("default");
        } else if (this.sound != null) {
            sb.append(this.sound.toString());
        } else {
        } else {
            sb.append("null");
            sb.append("null");
        }
        }