Loading libs/hwui/effects/StretchEffect.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -186,8 +186,8 @@ sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapsho float normOverScrollDistY = mStretchDirection.y(); float distanceStretchedX = CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistX)); float distanceStretchedY = CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistY)); float inverseDistanceStretchedX = 1.f / distanceStretchedX; float inverseDistanceStretchedY = 1.f / distanceStretchedY; float inverseDistanceStretchedX = 1.f / CONTENT_DISTANCE_STRETCHED; float inverseDistanceStretchedY = 1.f / CONTENT_DISTANCE_STRETCHED; float diffX = distanceStretchedX - CONTENT_DISTANCE_STRETCHED; float diffY = distanceStretchedY - CONTENT_DISTANCE_STRETCHED; Loading Loading
libs/hwui/effects/StretchEffect.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -186,8 +186,8 @@ sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapsho float normOverScrollDistY = mStretchDirection.y(); float distanceStretchedX = CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistX)); float distanceStretchedY = CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistY)); float inverseDistanceStretchedX = 1.f / distanceStretchedX; float inverseDistanceStretchedY = 1.f / distanceStretchedY; float inverseDistanceStretchedX = 1.f / CONTENT_DISTANCE_STRETCHED; float inverseDistanceStretchedY = 1.f / CONTENT_DISTANCE_STRETCHED; float diffX = distanceStretchedX - CONTENT_DISTANCE_STRETCHED; float diffY = distanceStretchedY - CONTENT_DISTANCE_STRETCHED; Loading