Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit bd0e6aa0 authored by Romain Guy's avatar Romain Guy
Browse files

Add a way to query GL extensions.

Change-Id: Ic27dbf72289dacf641b640a749fbd40c12cd474f
parent 950d6a98
Loading
Loading
Loading
Loading

libs/hwui/Extensions.h

0 → 100644
+65 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "OpenGLRenderer"

#ifndef ANDROID_UI_EXTENSIONS_H
#define ANDROID_UI_EXTENSIONS_H

#include <utils/SortedVector.h>
#include <utils/String8.h>

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

namespace android {
namespace uirenderer {

class Extensions {
public:
    Extensions() {
        const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
        const char* current = buffer;
        const char* head = current;
        do {
            head = strchr(current, ' ');
            String8 s(current, head ? head - current : strlen(current));
            if (s.length()) {
                mExtensionList.add(s);
            }
            current = head + 1;
        } while (head);

        mHasNPot = hasExtension("GL_OES_texture_npot");
    }

    inline bool hasNPot() const { return mHasNPot; }

    bool hasExtension(const char* extension) const {
        const String8 s(extension);
        return mExtensionList.indexOf(s) >= 0;
    }

private:
    SortedVector<String8> mExtensionList;

    bool mHasNPot;
}; // class Extensions

}; // namespace uirenderer
}; // namespace android

#endif // ANDROID_UI_EXTENSIONS_H
+6 −6
Original line number Diff line number Diff line
@@ -43,10 +43,8 @@ public:
    static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);

protected:

    friend class FontRenderer;

    void invalidateTextureCache();
    struct CachedGlyphInfo {
        // Has the cache been invalidated?
        bool mIsValid;
@@ -68,17 +66,19 @@ protected:
        uint32_t mBitmapTop;
    };

    FontRenderer* mState;
    uint32_t mFontId;
    float mFontSize;

    Font(FontRenderer* state, uint32_t fontId, float fontSize);

    DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;

    void invalidateTextureCache();

    CachedGlyphInfo *cacheGlyph(SkPaint* paint, int32_t glyph);
    void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
    void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);

    FontRenderer* mState;
    uint32_t mFontId;
    float mFontSize;
};

class FontRenderer {
+3 −0
Original line number Diff line number Diff line
@@ -40,6 +40,7 @@
#include "PatchCache.h"
#include "Vertex.h"
#include "FontRenderer.h"
#include "Extensions.h"

namespace android {
namespace uirenderer {
@@ -369,6 +370,8 @@ private:
    LayerCache mLayerCache;
    GradientCache mGradientCache;
    PatchCache mPatchCache;

    Extensions mExtensions;
}; // class OpenGLRenderer

}; // namespace uirenderer
+5 −0
Original line number Diff line number Diff line
@@ -128,6 +128,11 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());

    switch (bitmap->getConfig()) {
    case SkBitmap::kA8_Config:
        texture->blend = true;
        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
                GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
        break;
    case SkBitmap::kRGB_565_Config:
        texture->blend = false;
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,