Loading services/core/java/com/android/server/GraphicsStatsService.java +3 −3 Original line number Original line Diff line number Diff line Loading @@ -52,9 +52,9 @@ import java.util.ArrayList; * 2) ASHMEM_SIZE (for scratch space used during dumping) * 2) ASHMEM_SIZE (for scratch space used during dumping) * 3) ASHMEM_SIZE * HISTORY_SIZE * 3) ASHMEM_SIZE * HISTORY_SIZE * * * Currently ASHMEM_SIZE is 256 bytes and HISTORY_SIZE is 10. Assuming * Currently ASHMEM_SIZE is 256 bytes and HISTORY_SIZE is 20. Assuming * the system then also has 10 active rendering processes in the worst case * the system then also has 10 active rendering processes in the worst case * this would end up using under 10KiB (8KiB for the buffers, plus some overhead * this would end up using under 14KiB (12KiB for the buffers, plus some overhead * for userId, pid, package name, and a couple other objects) * for userId, pid, package name, and a couple other objects) * * * @hide */ * @hide */ Loading @@ -63,7 +63,7 @@ public class GraphicsStatsService extends IGraphicsStats.Stub { private static final String TAG = "GraphicsStatsService"; private static final String TAG = "GraphicsStatsService"; private static final int ASHMEM_SIZE = 256; private static final int ASHMEM_SIZE = 256; private static final int HISTORY_SIZE = 10; private static final int HISTORY_SIZE = 20; private final Context mContext; private final Context mContext; private final Object mLock = new Object(); private final Object mLock = new Object(); Loading Loading
services/core/java/com/android/server/GraphicsStatsService.java +3 −3 Original line number Original line Diff line number Diff line Loading @@ -52,9 +52,9 @@ import java.util.ArrayList; * 2) ASHMEM_SIZE (for scratch space used during dumping) * 2) ASHMEM_SIZE (for scratch space used during dumping) * 3) ASHMEM_SIZE * HISTORY_SIZE * 3) ASHMEM_SIZE * HISTORY_SIZE * * * Currently ASHMEM_SIZE is 256 bytes and HISTORY_SIZE is 10. Assuming * Currently ASHMEM_SIZE is 256 bytes and HISTORY_SIZE is 20. Assuming * the system then also has 10 active rendering processes in the worst case * the system then also has 10 active rendering processes in the worst case * this would end up using under 10KiB (8KiB for the buffers, plus some overhead * this would end up using under 14KiB (12KiB for the buffers, plus some overhead * for userId, pid, package name, and a couple other objects) * for userId, pid, package name, and a couple other objects) * * * @hide */ * @hide */ Loading @@ -63,7 +63,7 @@ public class GraphicsStatsService extends IGraphicsStats.Stub { private static final String TAG = "GraphicsStatsService"; private static final String TAG = "GraphicsStatsService"; private static final int ASHMEM_SIZE = 256; private static final int ASHMEM_SIZE = 256; private static final int HISTORY_SIZE = 10; private static final int HISTORY_SIZE = 20; private final Context mContext; private final Context mContext; private final Object mLock = new Object(); private final Object mLock = new Object(); Loading