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Commit bb10b9c6 authored by Brian Osman's avatar Brian Osman
Browse files

In SkSL, replace 'sample' with '.eval'

SkSL syntax is evolving to better communicate how the effects integrate
with the rest of the Skia pipeline. 'sample' suggests texture sampling,
but the invocation of the shader object is really a call to a function
(the entry point of the SkShader's generated code).

Bug: skbug.com/12302
Change-Id: Ib6b895208ae70368901965b7ca13434c51a7455f
parent bb56e9f5
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+1 −1
Original line number Diff line number Diff line
@@ -119,7 +119,7 @@ final class RippleShader extends RuntimeShader {
            + "    vec4 waveColor = vec4(in_color.rgb * waveAlpha, waveAlpha);\n"
            + "    vec4 sparkleColor = vec4(in_sparkleColor.rgb * in_sparkleColor.a, "
            + "in_sparkleColor.a);\n"
            + "    float mask = in_hasMask == 1. ? sample(in_shader, p).a > 0. ? 1. : 0. : 1.;\n"
            + "    float mask = in_hasMask == 1. ? in_shader.eval(p).a > 0. ? 1. : 0. : 1.;\n"
            + "    return mix(waveColor, sparkleColor, sparkleAlpha) * mask;\n"
            + "}";
    private static final String SHADER = SHADER_UNIFORMS + SHADER_LIB + SHADER_MAIN;
+1 −1
Original line number Diff line number Diff line
@@ -181,7 +181,7 @@ static const SkString stretchShader = SkString(R"(
        );
        coord.x = outU;
        coord.y = outV;
        return sample(uContentTexture, coord);
        return uContentTexture.eval(coord);
    })");

static const float ZERO = 0.f;
+1 −1
Original line number Diff line number Diff line
@@ -63,7 +63,7 @@ public class ColorFiltersMutateActivity extends Activity {
                "uniform shader bitmapShader;\n"
                + "uniform float param1;\n"
                + "half4 main(float2 xy) {\n"
                + "  return half4(sample(bitmapShader, xy).rgb, param1);\n"
                + "  return half4(bitmapShader.eval(xy).rgb, param1);\n"
                + "}\n";

        BitmapsView(Context c) {
+1 −1
Original line number Diff line number Diff line
@@ -91,7 +91,7 @@ public class RippleActivity extends Activity {
                + "    d = rand(float2(x, y)) > density ? d : d * .2;\n"
                + "    d = d * rand(float2(fraction, x * y));\n"
                + "    float alpha = 1. - pow(fraction, 3.);\n"
                + "    return float4(sample(in_paintColor, p).rgb, d * alpha);\n"
                + "    return float4(in_paintColor.eval(p).rgb, d * alpha);\n"
                + "}";

        RippleView(Context c) {
+1 −1
Original line number Diff line number Diff line
@@ -532,6 +532,6 @@ public class StretchShaderActivity extends Activity {
            + "    uv.y = outV;\n"
            + "    coord.x = uv.x * viewportWidth;\n"
            + "    coord.y = uv.y * viewportHeight;\n"
            + "    return sample(uContentTexture, coord);\n"
            + "    return uContentTexture.eval(coord);\n"
            + "}";
}