Null check before writing RemoteAnimationTarget proto
Change-related variables are null when not changing, thus
we need to check for that before trying to write them to proto
Bug: 123538318
Test: ActivityLifecycleTopResumedStateTests#testTopPositionLostOnFinish
passes
Change-Id: I643c48621602b5203f7f64a9af0578273f115dbe
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