Loading libs/hwui/pipeline/skia/RenderNodeDrawable.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -224,10 +224,10 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const { // TODO should we let the bound of the drawable do this for us? const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds); if (!quickRejected) { auto clipBounds = canvas->getLocalClipBounds(); SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height()); SkIPoint offset = SkIPoint::Make(0.0f, 0.0f); if (!quickRejected) { SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl(); const LayerProperties& layerProperties = properties.layerProperties(); // composing a hardware layer Loading Loading
libs/hwui/pipeline/skia/RenderNodeDrawable.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -224,10 +224,10 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const { // TODO should we let the bound of the drawable do this for us? const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds); if (!quickRejected) { auto clipBounds = canvas->getLocalClipBounds(); SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height()); SkIPoint offset = SkIPoint::Make(0.0f, 0.0f); if (!quickRejected) { SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl(); const LayerProperties& layerProperties = properties.layerProperties(); // composing a hardware layer Loading