Loading libs/rs/rsVertexArray.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -141,7 +141,7 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh } } } } logAttrib(ct, slot); //logAttrib(ct, slot); glEnableVertexAttribArray(slot); glEnableVertexAttribArray(slot); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); glVertexAttribPointer(slot, glVertexAttribPointer(slot, Loading Loading
libs/rs/rsVertexArray.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -141,7 +141,7 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh } } } } logAttrib(ct, slot); //logAttrib(ct, slot); glEnableVertexAttribArray(slot); glEnableVertexAttribArray(slot); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); glVertexAttribPointer(slot, glVertexAttribPointer(slot, Loading