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Commit b664b2af authored by John Reck's avatar John Reck Committed by Automerger Merge Worker
Browse files

Merge "Support rendering gainmaps to PQ & HLG" into udc-dev am: 0c02452b

parents 0bba6771 0c02452b
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+22 −4
Original line number Diff line number Diff line
@@ -50,6 +50,7 @@
#include "Mesh.h"
#include "NinePatchUtils.h"
#include "VectorDrawable.h"
#include "effects/GainmapRenderer.h"
#include "hwui/Bitmap.h"
#include "hwui/MinikinUtils.h"
#include "hwui/PaintFilter.h"
@@ -589,18 +590,25 @@ void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Pain

void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
    auto image = bitmap.makeImage();

    if (bitmap.hasGainmap()) {
        Paint gainmapPaint = paint ? *paint : Paint();
        sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
                image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
                SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
        gainmapPaint.setShader(gainmapShader);
        return drawRect(left, top, left + bitmap.width(), top + bitmap.height(), gainmapPaint);
    }

    applyLooper(paint, [&](const Paint& p) {
        mCanvas->drawImage(image, left, top, p.sampling(), &p);
    });
}

void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
    auto image = bitmap.makeImage();
    SkAutoCanvasRestore acr(mCanvas, true);
    mCanvas->concat(matrix);
    applyLooper(paint, [&](const Paint& p) {
        mCanvas->drawImage(image, 0, 0, p.sampling(), &p);
    });
    drawBitmap(bitmap, 0, 0, paint);
}

void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
@@ -610,6 +618,16 @@ void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float s
    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);

    if (bitmap.hasGainmap()) {
        Paint gainmapPaint = paint ? *paint : Paint();
        sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
                image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
                SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
        gainmapShader = gainmapShader->makeWithLocalMatrix(SkMatrix::RectToRect(srcRect, dstRect));
        gainmapPaint.setShader(gainmapShader);
        return drawRect(dstLeft, dstTop, dstRight, dstBottom, gainmapPaint);
    }

    applyLooper(paint, [&](const Paint& p) {
        mCanvas->drawImageRect(image, srcRect, dstRect, p.sampling(), &p,
                               SkCanvas::kFast_SrcRectConstraint);