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Commit b53290da authored by Lucas Dupin's avatar Lucas Dupin Committed by android-build-merger
Browse files

Merge "Do not play "lock" anim right after showing kg" into qt-r1-dev

am: 0108bc4b

Change-Id: Ia81037cdf9e969960029ebe42aed26a769600920
parents e89bee2e 0108bc4b
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+9 −3
Original line number Original line Diff line number Diff line
@@ -102,6 +102,7 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange
    private boolean mWakeAndUnlockRunning;
    private boolean mWakeAndUnlockRunning;
    private boolean mKeyguardShowing;
    private boolean mKeyguardShowing;
    private boolean mShowingLaunchAffordance;
    private boolean mShowingLaunchAffordance;
    private boolean mKeyguardJustShown;
    private boolean mUpdatePending;
    private boolean mUpdatePending;


    private final KeyguardMonitor.Callback mKeyguardMonitorCallback =
    private final KeyguardMonitor.Callback mKeyguardMonitorCallback =
@@ -115,6 +116,9 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange
                        mBlockUpdates = false;
                        mBlockUpdates = false;
                        force = true;
                        force = true;
                    }
                    }
                    if (!wasShowing && mKeyguardShowing) {
                        mKeyguardJustShown = true;
                    }
                    update(force);
                    update(force);
                }
                }


@@ -273,8 +277,10 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange


        int state = getState();
        int state = getState();
        int lastState = mLastState;
        int lastState = mLastState;
        boolean keyguardJustShown = mKeyguardJustShown;
        mIsFaceUnlockState = state == STATE_SCANNING_FACE;
        mIsFaceUnlockState = state == STATE_SCANNING_FACE;
        mLastState = state;
        mLastState = state;
        mKeyguardJustShown = false;


        boolean shouldUpdate = lastState != state || mForceUpdate;
        boolean shouldUpdate = lastState != state || mForceUpdate;
        if (mBlockUpdates && canBlockUpdates()) {
        if (mBlockUpdates && canBlockUpdates()) {
@@ -283,7 +289,7 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange
        if (shouldUpdate) {
        if (shouldUpdate) {
            mForceUpdate = false;
            mForceUpdate = false;
            @LockAnimIndex final int lockAnimIndex = getAnimationIndexForTransition(lastState,
            @LockAnimIndex final int lockAnimIndex = getAnimationIndexForTransition(lastState,
                    state, mPulsing, mDozing);
                    state, mPulsing, mDozing, keyguardJustShown);
            boolean isAnim = lockAnimIndex != -1;
            boolean isAnim = lockAnimIndex != -1;
            int iconRes = isAnim ? getThemedAnimationResId(lockAnimIndex) : getIconForState(state);
            int iconRes = isAnim ? getThemedAnimationResId(lockAnimIndex) : getIconForState(state);


@@ -412,7 +418,7 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange
    }
    }


    private static int getAnimationIndexForTransition(int oldState, int newState, boolean pulsing,
    private static int getAnimationIndexForTransition(int oldState, int newState, boolean pulsing,
            boolean dozing) {
            boolean dozing, boolean keyguardJustShown) {


        // Never animate when screen is off
        // Never animate when screen is off
        if (dozing && !pulsing) {
        if (dozing && !pulsing) {
@@ -423,7 +429,7 @@ public class LockIcon extends KeyguardAffordanceView implements OnUserInfoChange
            return ERROR;
            return ERROR;
        } else if (oldState != STATE_LOCK_OPEN && newState == STATE_LOCK_OPEN) {
        } else if (oldState != STATE_LOCK_OPEN && newState == STATE_LOCK_OPEN) {
            return UNLOCK;
            return UNLOCK;
        } else if (oldState == STATE_LOCK_OPEN && newState == STATE_LOCKED) {
        } else if (oldState == STATE_LOCK_OPEN && newState == STATE_LOCKED && !keyguardJustShown) {
            return LOCK;
            return LOCK;
        } else if (newState == STATE_SCANNING_FACE) {
        } else if (newState == STATE_SCANNING_FACE) {
            return SCANNING;
            return SCANNING;