Loading core/api/current.txt +1 −2 Original line number Diff line number Diff line Loading @@ -30767,8 +30767,7 @@ package android.opengl { method public static void scaleM(float[], int, float, float, float); method public static void setIdentityM(float[], int); method public static void setLookAtM(float[], int, float, float, float, float, float, float, float, float, float); method @Deprecated public static void setRotateEulerM(float[], int, float, float, float); method public static void setRotateEulerM2(@NonNull float[], int, float, float, float); method public static void setRotateEulerM(float[], int, float, float, float); method public static void setRotateM(float[], int, float, float, float, float); method public static void translateM(float[], int, float[], int, float, float, float); method public static void translateM(float[], int, float, float, float); opengl/java/android/opengl/Matrix.java +1 −66 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ package android.opengl; import androidx.annotation.NonNull; /** * Matrix math utilities. These methods operate on OpenGL ES format * matrices and vectors stored in float arrays. Loading Loading @@ -642,14 +640,9 @@ public class Matrix { * @param rm returns the result * @param rmOffset index into rm where the result matrix starts * @param x angle of rotation, in degrees * @param y is broken, do not use * @param y angle of rotation, in degrees * @param z angle of rotation, in degrees * * @deprecated This method is incorrect around the y axis. This method is * deprecated and replaced (below) by setRotateEulerM2 which * behaves correctly */ @Deprecated public static void setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) { x *= (float) (Math.PI / 180.0f); Loading Loading @@ -685,64 +678,6 @@ public class Matrix { rm[rmOffset + 15] = 1.0f; } /** * Converts Euler angles to a rotation matrix. * * @param rm returns the result * @param rmOffset index into rm where the result matrix starts * @param x angle of rotation, in degrees * @param y angle of rotation, in degrees * @param z angle of rotation, in degrees * * @throws IllegalArgumentException if rm is null; * or if rmOffset + 16 > rm.length; * rmOffset < 0 */ public static void setRotateEulerM2(@NonNull float[] rm, int rmOffset, float x, float y, float z) { if (rm == null) { throw new IllegalArgumentException("rm == null"); } if (rmOffset < 0) { throw new IllegalArgumentException("rmOffset < 0"); } if (rm.length < rmOffset + 16) { throw new IllegalArgumentException("rm.length < rmOffset + 16"); } x *= (float) (Math.PI / 180.0f); y *= (float) (Math.PI / 180.0f); z *= (float) (Math.PI / 180.0f); float cx = (float) Math.cos(x); float sx = (float) Math.sin(x); float cy = (float) Math.cos(y); float sy = (float) Math.sin(y); float cz = (float) Math.cos(z); float sz = (float) Math.sin(z); float cxsy = cx * sy; float sxsy = sx * sy; rm[rmOffset + 0] = cy * cz; rm[rmOffset + 1] = -cy * sz; rm[rmOffset + 2] = sy; rm[rmOffset + 3] = 0.0f; rm[rmOffset + 4] = sxsy * cz + cx * sz; rm[rmOffset + 5] = -sxsy * sz + cx * cz; rm[rmOffset + 6] = -sx * cy; rm[rmOffset + 7] = 0.0f; rm[rmOffset + 8] = -cxsy * cz + sx * sz; rm[rmOffset + 9] = cxsy * sz + sx * cz; rm[rmOffset + 10] = cx * cy; rm[rmOffset + 11] = 0.0f; rm[rmOffset + 12] = 0.0f; rm[rmOffset + 13] = 0.0f; rm[rmOffset + 14] = 0.0f; rm[rmOffset + 15] = 1.0f; } /** * Defines a viewing transformation in terms of an eye point, a center of * view, and an up vector. Loading Loading
core/api/current.txt +1 −2 Original line number Diff line number Diff line Loading @@ -30767,8 +30767,7 @@ package android.opengl { method public static void scaleM(float[], int, float, float, float); method public static void setIdentityM(float[], int); method public static void setLookAtM(float[], int, float, float, float, float, float, float, float, float, float); method @Deprecated public static void setRotateEulerM(float[], int, float, float, float); method public static void setRotateEulerM2(@NonNull float[], int, float, float, float); method public static void setRotateEulerM(float[], int, float, float, float); method public static void setRotateM(float[], int, float, float, float, float); method public static void translateM(float[], int, float[], int, float, float, float); method public static void translateM(float[], int, float, float, float);
opengl/java/android/opengl/Matrix.java +1 −66 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ package android.opengl; import androidx.annotation.NonNull; /** * Matrix math utilities. These methods operate on OpenGL ES format * matrices and vectors stored in float arrays. Loading Loading @@ -642,14 +640,9 @@ public class Matrix { * @param rm returns the result * @param rmOffset index into rm where the result matrix starts * @param x angle of rotation, in degrees * @param y is broken, do not use * @param y angle of rotation, in degrees * @param z angle of rotation, in degrees * * @deprecated This method is incorrect around the y axis. This method is * deprecated and replaced (below) by setRotateEulerM2 which * behaves correctly */ @Deprecated public static void setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) { x *= (float) (Math.PI / 180.0f); Loading Loading @@ -685,64 +678,6 @@ public class Matrix { rm[rmOffset + 15] = 1.0f; } /** * Converts Euler angles to a rotation matrix. * * @param rm returns the result * @param rmOffset index into rm where the result matrix starts * @param x angle of rotation, in degrees * @param y angle of rotation, in degrees * @param z angle of rotation, in degrees * * @throws IllegalArgumentException if rm is null; * or if rmOffset + 16 > rm.length; * rmOffset < 0 */ public static void setRotateEulerM2(@NonNull float[] rm, int rmOffset, float x, float y, float z) { if (rm == null) { throw new IllegalArgumentException("rm == null"); } if (rmOffset < 0) { throw new IllegalArgumentException("rmOffset < 0"); } if (rm.length < rmOffset + 16) { throw new IllegalArgumentException("rm.length < rmOffset + 16"); } x *= (float) (Math.PI / 180.0f); y *= (float) (Math.PI / 180.0f); z *= (float) (Math.PI / 180.0f); float cx = (float) Math.cos(x); float sx = (float) Math.sin(x); float cy = (float) Math.cos(y); float sy = (float) Math.sin(y); float cz = (float) Math.cos(z); float sz = (float) Math.sin(z); float cxsy = cx * sy; float sxsy = sx * sy; rm[rmOffset + 0] = cy * cz; rm[rmOffset + 1] = -cy * sz; rm[rmOffset + 2] = sy; rm[rmOffset + 3] = 0.0f; rm[rmOffset + 4] = sxsy * cz + cx * sz; rm[rmOffset + 5] = -sxsy * sz + cx * cz; rm[rmOffset + 6] = -sx * cy; rm[rmOffset + 7] = 0.0f; rm[rmOffset + 8] = -cxsy * cz + sx * sz; rm[rmOffset + 9] = cxsy * sz + sx * cz; rm[rmOffset + 10] = cx * cy; rm[rmOffset + 11] = 0.0f; rm[rmOffset + 12] = 0.0f; rm[rmOffset + 13] = 0.0f; rm[rmOffset + 14] = 0.0f; rm[rmOffset + 15] = 1.0f; } /** * Defines a viewing transformation in terms of an eye point, a center of * view, and an up vector. Loading