Loading core/java/android/view/DisplayListCanvas.java +0 −6 Original line number Diff line number Diff line Loading @@ -323,10 +323,4 @@ public class DisplayListCanvas extends Canvas { } private static native void nDrawRects(long renderer, long region, long paint); @Override public void drawPicture(Picture picture) { picture.endRecording(); // TODO: Implement rendering } } docs/html/guide/topics/graphics/hardware-accel.jd +1 −1 Original line number Diff line number Diff line Loading @@ -284,7 +284,7 @@ changed.</li> </tr> <tr> <td class="label_neg">drawPicture()</td> <td class="value_neg">✗</td> <td class="value_neg">23</td> </tr> <tr> <td class="label_pos">drawPosText()</td> Loading graphics/java/android/graphics/Picture.java +4 −4 Original line number Diff line number Diff line Loading @@ -135,8 +135,8 @@ public class Picture { * properly and are highly discouraged. * * <p> * <strong>Note:</strong> a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * <strong>Note:</strong> Prior to API level 23 a picture created from an * input stream cannot be replayed on a hardware accelerated canvas. * * @see #writeToStream(java.io.OutputStream) * @deprecated The recommended alternative is to not use writeToStream and Loading @@ -155,8 +155,8 @@ public class Picture { * there is no guarantee that the Picture can be successfully reconstructed. * * <p> * <strong>Note:</strong> a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * <strong>Note:</strong> Prior to API level 23 a picture created from an * input stream cannot be replayed on a hardware accelerated canvas. * * @see #createFromStream(java.io.InputStream) * @deprecated The recommended alternative is to draw the picture into a Loading Loading
core/java/android/view/DisplayListCanvas.java +0 −6 Original line number Diff line number Diff line Loading @@ -323,10 +323,4 @@ public class DisplayListCanvas extends Canvas { } private static native void nDrawRects(long renderer, long region, long paint); @Override public void drawPicture(Picture picture) { picture.endRecording(); // TODO: Implement rendering } }
docs/html/guide/topics/graphics/hardware-accel.jd +1 −1 Original line number Diff line number Diff line Loading @@ -284,7 +284,7 @@ changed.</li> </tr> <tr> <td class="label_neg">drawPicture()</td> <td class="value_neg">✗</td> <td class="value_neg">23</td> </tr> <tr> <td class="label_pos">drawPosText()</td> Loading
graphics/java/android/graphics/Picture.java +4 −4 Original line number Diff line number Diff line Loading @@ -135,8 +135,8 @@ public class Picture { * properly and are highly discouraged. * * <p> * <strong>Note:</strong> a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * <strong>Note:</strong> Prior to API level 23 a picture created from an * input stream cannot be replayed on a hardware accelerated canvas. * * @see #writeToStream(java.io.OutputStream) * @deprecated The recommended alternative is to not use writeToStream and Loading @@ -155,8 +155,8 @@ public class Picture { * there is no guarantee that the Picture can be successfully reconstructed. * * <p> * <strong>Note:</strong> a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * <strong>Note:</strong> Prior to API level 23 a picture created from an * input stream cannot be replayed on a hardware accelerated canvas. * * @see #createFromStream(java.io.InputStream) * @deprecated The recommended alternative is to draw the picture into a Loading