Loading libs/hwui/OpenGLRenderer.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -355,8 +355,16 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, Rect bounds(left, top, right, bottom); if (!fboLayer) { mSnapshot->transform->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds bounds.intersect(*mSnapshot->clipRect); // When the layer is not an FBO, we may use glCopyTexImage so we // need to make sure the layer does not extend outside the bounds // of the framebuffer bounds.intersect(snapshot->previous->viewport); // We cannot work with sub-pixels in this case bounds.snapToPixelBoundaries(); } Loading Loading
libs/hwui/OpenGLRenderer.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -355,8 +355,16 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, Rect bounds(left, top, right, bottom); if (!fboLayer) { mSnapshot->transform->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds bounds.intersect(*mSnapshot->clipRect); // When the layer is not an FBO, we may use glCopyTexImage so we // need to make sure the layer does not extend outside the bounds // of the framebuffer bounds.intersect(snapshot->previous->viewport); // We cannot work with sub-pixels in this case bounds.snapToPixelBoundaries(); } Loading