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Ensure Animators and AnimatorSets run together are sync'd
Bug 18122022 Previously, each animator would wait a frame after it was started the animation was actually started. This is fine for the first frame of an animation, but when it is within an AnimatorSet, each animator will add a frame of delay. This skews the animations so that they can no longer be synchronized. This CL refrains from waiting for an animation frame when it is started during the animator callback and just start the animation immediately on that frame. Change-Id: I007dad9aef7596f0e954377a36a17afd4801b7fe