Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/PanelViewController.java +8 −3 Original line number Diff line number Diff line Loading @@ -385,11 +385,16 @@ public abstract class PanelViewController { final boolean expand; if (event.getActionMasked() == MotionEvent.ACTION_CANCEL || forceCancel) { // If we get a cancel, put the shade back to the state it was in when the gesture // started if (onKeyguard) { // If the keyguard is fading away, don't expand it again. This can happen if you're // swiping to unlock, the app below the keyguard is in landscape, and the screen // rotates while your finger is still down after the swipe to unlock. if (mKeyguardStateController.isKeyguardFadingAway()) { expand = false; } else if (onKeyguard) { expand = true; } else { // If we get a cancel, put the shade back to the state it was in when the // gesture started expand = !mPanelClosedOnDown; } } else { Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt +5 −4 Original line number Diff line number Diff line Loading @@ -4,10 +4,10 @@ import android.animation.Animator import android.animation.AnimatorListenerAdapter import android.animation.ValueAnimator import android.content.Context import android.content.res.Configuration import android.database.ContentObserver import android.os.Handler import android.provider.Settings import android.view.Surface import android.view.View import com.android.systemui.animation.Interpolators import com.android.systemui.dagger.SysUISingleton Loading Loading @@ -239,10 +239,11 @@ class UnlockedScreenOffAnimationController @Inject constructor( return false } // If we're not allowed to rotate the keyguard, then only do the screen off animation if // we're in portrait. Otherwise, AOD will animate in sideways, which looks weird. // If we're not allowed to rotate the keyguard, it can only be displayed in zero-degree // portrait. If we're in another orientation, disable the screen off animation so we don't // animate in the keyguard AOD UI sideways or upside down. if (!keyguardStateController.isKeyguardScreenRotationAllowed && context.resources.configuration.orientation != Configuration.ORIENTATION_PORTRAIT) { context.display.rotation != Surface.ROTATION_0) { return false } Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/PanelViewController.java +8 −3 Original line number Diff line number Diff line Loading @@ -385,11 +385,16 @@ public abstract class PanelViewController { final boolean expand; if (event.getActionMasked() == MotionEvent.ACTION_CANCEL || forceCancel) { // If we get a cancel, put the shade back to the state it was in when the gesture // started if (onKeyguard) { // If the keyguard is fading away, don't expand it again. This can happen if you're // swiping to unlock, the app below the keyguard is in landscape, and the screen // rotates while your finger is still down after the swipe to unlock. if (mKeyguardStateController.isKeyguardFadingAway()) { expand = false; } else if (onKeyguard) { expand = true; } else { // If we get a cancel, put the shade back to the state it was in when the // gesture started expand = !mPanelClosedOnDown; } } else { Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt +5 −4 Original line number Diff line number Diff line Loading @@ -4,10 +4,10 @@ import android.animation.Animator import android.animation.AnimatorListenerAdapter import android.animation.ValueAnimator import android.content.Context import android.content.res.Configuration import android.database.ContentObserver import android.os.Handler import android.provider.Settings import android.view.Surface import android.view.View import com.android.systemui.animation.Interpolators import com.android.systemui.dagger.SysUISingleton Loading Loading @@ -239,10 +239,11 @@ class UnlockedScreenOffAnimationController @Inject constructor( return false } // If we're not allowed to rotate the keyguard, then only do the screen off animation if // we're in portrait. Otherwise, AOD will animate in sideways, which looks weird. // If we're not allowed to rotate the keyguard, it can only be displayed in zero-degree // portrait. If we're in another orientation, disable the screen off animation so we don't // animate in the keyguard AOD UI sideways or upside down. if (!keyguardStateController.isKeyguardScreenRotationAllowed && context.resources.configuration.orientation != Configuration.ORIENTATION_PORTRAIT) { context.display.rotation != Surface.ROTATION_0) { return false } Loading