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Commit af018345 authored by Deepika Likhite's avatar Deepika Likhite
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Revert "SoundPool: Use caller thread for sound playback"

This reverts commit 66262b16.

Reason for revert: < CL will be reverted since we are seeing a memory  regression. Please refer this bug http://b/145834064. Exempt-From-Owner-Approval: see go/perf-revert-firs>

Change-Id: I42db74b5e65f6cdc88d69bfbb686c93620ee563c
parent 66262b16
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+1 −2
Original line number Diff line number Diff line
@@ -38,7 +38,7 @@ static constexpr bool kStealActiveStream_OldestFirst = true;
// kPlayOnCallingThread = true prior to R.
// Changing to false means calls to play() are almost instantaneous instead of taking around
// ~10ms to launch the AudioTrack. It is perhaps 100x faster.
static constexpr bool kPlayOnCallingThread = true;
static constexpr bool kPlayOnCallingThread = false;

// Amount of time for a StreamManager thread to wait before closing.
static constexpr int64_t kWaitTimeBeforeCloseNs = 9 * NANOS_PER_SECOND;
@@ -167,7 +167,6 @@ int32_t StreamManager::queueForPlay(const std::shared_ptr<Sound> &sound,
                if (!stream->getPairStream()->hasSound()) {
                    if (stream->getSoundID() == soundID) {
                        newStream = stream;
                        fromAvailableQueue = false;
                        break;
                    } else if (newStream == nullptr) {
                        newStream = stream;