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Commit ae88e5e8 authored by Romain Guy's avatar Romain Guy
Browse files

Fix rendering issue with layers.

A change was made earlier in the renderer to not snap the current clip rect
on every clip operation. The clip rect must not be snapped to pixel boundaries
before being used for pixel precision operations. Some operations were doing
this correctly, others were not. For instance, a layer was always created by
rounding to the correct pixels, but composing a layer was done with a non
rounded clip, thus resulting in slightly odd behaviors.

Change-Id: I31c2cf0a343450470bcd449c3f13fe37648b9c7c
parent 58ae6db4
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+20 −14
Original line number Diff line number Diff line
@@ -353,19 +353,22 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,

    // Window coordinates of the layer
    Rect bounds(left, top, right, bottom);
    if (!fboLayer) {
    if (fboLayer) {
        // Clear the previous layer regions before we change the viewport
        clearLayerRegions();
    } else {
        mSnapshot->transform->mapRect(bounds);

        // Layers only make sense if they are in the framebuffer's bounds
        bounds.intersect(*snapshot->clipRect);

        // We cannot work with sub-pixels in this case
        bounds.snapToPixelBoundaries();

        // When the layer is not an FBO, we may use glCopyTexImage so we
        // need to make sure the layer does not extend outside the bounds
        // of the framebuffer
        bounds.intersect(snapshot->previous->viewport);

        // We cannot work with sub-pixels in this case
        bounds.snapToPixelBoundaries();
    }

    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
@@ -455,12 +458,12 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
        glBindTexture(GL_TEXTURE_2D, layer->texture);

        if (layer->empty) {
             glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
                     layer->width, layer->height, 0);
            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
            layer->empty = false;
        } else {
             glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
                     bounds.getWidth(), bounds.getHeight());
            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
        }

        // Enqueue the buffer coordinates to clear the corresponding region later
@@ -487,7 +490,8 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
    }

    // Restore the clip from the previous snapshot
    const Rect& clip = *previous->clipRect;
    Rect& clip(*previous->clipRect);
    clip.snapToPixelBoundaries();
    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());

    Layer* layer = current->layer;
@@ -795,7 +799,8 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
}

void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
    const Rect& clip = *mSnapshot->clipRect;
    Rect& clip(*mSnapshot->clipRect);
    clip.snapToPixelBoundaries();
    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
}

@@ -863,6 +868,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
            paint->getTextSize());

    Rect clipRect(*mSnapshot->clipRect);
    clipRect.snapToPixelBoundaries();
    glScissor(clipRect.left, mSnapshot->height - clipRect.bottom,
            clipRect.getWidth(), clipRect.getHeight());

+4 −4
Original line number Diff line number Diff line
@@ -149,10 +149,10 @@ struct Rect {
    }

    void snapToPixelBoundaries() {
        left = floorf(left);
        top = floorf(top);
        right = ceilf(right);
        bottom = ceilf(bottom);
        left = floorf(left + 0.5f);
        top = floorf(top + 0.5f);
        right = floorf(right + 0.5f);
        bottom = floorf(bottom + 0.5f);
    }

    void dump() const {