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Commit ace8a9b5 authored by Prabir Pradhan's avatar Prabir Pradhan
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Density-dependent painting in PointerLocationView

Some of the details around pointers that are drawn in
PointerLocationView are very small, such as circles with radii of 3
pixels. Since screen densities have increased, these are really hard to
see, so treat these hardcoded values as DP intead of pixels so they
appear similar in screens of different densities.

Bug: 215378937
Test: manual
Change-Id: Iad59095ba98761939c6c56c13a426cb447f88713
parent 3f938a40
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