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Density-dependent painting in PointerLocationView
Some of the details around pointers that are drawn in PointerLocationView are very small, such as circles with radii of 3 pixels. Since screen densities have increased, these are really hard to see, so treat these hardcoded values as DP intead of pixels so they appear similar in screens of different densities. Bug: 215378937 Test: manual Change-Id: Iad59095ba98761939c6c56c13a426cb447f88713