Loading graphics/java/android/graphics/Canvas.java +7 −3 Original line number Diff line number Diff line Loading @@ -114,9 +114,13 @@ public class Canvas { * canvas. */ public Canvas() { if (!isHardwareAccelerated()) { // 0 means no native bitmap mNativeCanvas = initRaster(0); mFinalizer = new CanvasFinalizer(mNativeCanvas); } else { mFinalizer = null; } } /** Loading libs/hwui/OpenGLRenderer.cpp +0 −19 Original line number Diff line number Diff line Loading @@ -1112,8 +1112,6 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); finishDrawTexture(); } void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { Loading Loading @@ -1256,8 +1254,6 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { GL_UNSIGNED_SHORT, NULL)); } finishDrawTexture(); #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif Loading Loading @@ -2021,9 +2017,6 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); } void OpenGLRenderer::finishDrawTexture() { } /////////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -2308,8 +2301,6 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes glDrawArrays(GL_TRIANGLES, 0, count); finishDrawTexture(); int slot = mCaches.currentProgram->getAttrib("colors"); if (slot >= 0) { glDisableVertexAttribArray(slot); Loading Loading @@ -3134,8 +3125,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { mesh += (drawCount / 6) * 4; } finishDrawTexture(); #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif Loading Loading @@ -3270,8 +3259,6 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); finishDrawTexture(); } // Same values used by Skia Loading Loading @@ -3488,8 +3475,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b setupDrawMesh(vertices, texCoords, vbo); glDrawArrays(drawMode, 0, elementsCount); finishDrawTexture(); } void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, Loading @@ -3515,8 +3500,6 @@ void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, setupDrawMeshIndices(vertices, texCoords, vbo); glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL); finishDrawTexture(); } void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, Loading Loading @@ -3546,8 +3529,6 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f setupDrawMesh(vertices, texCoords); glDrawArrays(drawMode, 0, elementsCount); finishDrawTexture(); } void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, Loading libs/hwui/OpenGLRenderer.h +0 −1 Original line number Diff line number Diff line Loading @@ -1003,7 +1003,6 @@ private: void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); void setupDrawIndexedVertices(GLvoid* vertices); void finishDrawTexture(); void accountForClear(SkXfermode::Mode mode); bool updateLayer(Layer* layer, bool inFrame); Loading Loading
graphics/java/android/graphics/Canvas.java +7 −3 Original line number Diff line number Diff line Loading @@ -114,9 +114,13 @@ public class Canvas { * canvas. */ public Canvas() { if (!isHardwareAccelerated()) { // 0 means no native bitmap mNativeCanvas = initRaster(0); mFinalizer = new CanvasFinalizer(mNativeCanvas); } else { mFinalizer = null; } } /** Loading
libs/hwui/OpenGLRenderer.cpp +0 −19 Original line number Diff line number Diff line Loading @@ -1112,8 +1112,6 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); finishDrawTexture(); } void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { Loading Loading @@ -1256,8 +1254,6 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { GL_UNSIGNED_SHORT, NULL)); } finishDrawTexture(); #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif Loading Loading @@ -2021,9 +2017,6 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); } void OpenGLRenderer::finishDrawTexture() { } /////////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -2308,8 +2301,6 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes glDrawArrays(GL_TRIANGLES, 0, count); finishDrawTexture(); int slot = mCaches.currentProgram->getAttrib("colors"); if (slot >= 0) { glDisableVertexAttribArray(slot); Loading Loading @@ -3134,8 +3125,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { mesh += (drawCount / 6) * 4; } finishDrawTexture(); #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif Loading Loading @@ -3270,8 +3259,6 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); finishDrawTexture(); } // Same values used by Skia Loading Loading @@ -3488,8 +3475,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b setupDrawMesh(vertices, texCoords, vbo); glDrawArrays(drawMode, 0, elementsCount); finishDrawTexture(); } void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, Loading @@ -3515,8 +3500,6 @@ void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, setupDrawMeshIndices(vertices, texCoords, vbo); glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL); finishDrawTexture(); } void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, Loading Loading @@ -3546,8 +3529,6 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f setupDrawMesh(vertices, texCoords); glDrawArrays(drawMode, 0, elementsCount); finishDrawTexture(); } void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, Loading
libs/hwui/OpenGLRenderer.h +0 −1 Original line number Diff line number Diff line Loading @@ -1003,7 +1003,6 @@ private: void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); void setupDrawIndexedVertices(GLvoid* vertices); void finishDrawTexture(); void accountForClear(SkXfermode::Mode mode); bool updateLayer(Layer* layer, bool inFrame); Loading