Loading docs/html/training/material/images/shadows-depth.png −4.43 KiB (13.2 KiB) Loading image diff... docs/html/training/material/shadows-clipping.jd +20 −12 Original line number Diff line number Diff line Loading @@ -18,28 +18,36 @@ page.title=Defining Shadows and Clipping Views </div> </div> <p>Material design introduces depth for UI elements. Depth helps users understand the relative importance of each element and focus their attention to the task at hand.</p> <p>Material design introduces elevation for UI elements. Elevation helps users understand the relative importance of each element and focus their attention to the task at hand.</p> <p>The elevation of a view, represented by the Z property, determines the size of its shadow: views with higher Z values cast bigger shadows. Views only cast shadows on the Z=0 plane; they don't cast shadows on other views placed below them and above the Z=0 plane.</p> <p>The elevation of a view, represented by the Z property, determines the visual appearance of its shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude views with lower Z values; however, the Z value of a view does not affect the view's size.</p> <p>Views with higher Z values occlude views with lower Z values. However, the Z value of a view does not affect the view's size.</p> <p>Shadows are drawn by the parent of the elevated view, and thus subject to standard view clipping, clipped by the parent by default.</p> <p>Elevation is also useful to create animations where widgets temporarily rise above the view plane when performing some action.</p> <p>For more information about elevation in material design, see <a href="http://www.google.com/design/spec/what-is-material/objects-in-3d-space.html">Objects in 3D space</a>.</p> <h2 id="Elevation">Assign Elevation to Your Views</h2> <p>The Z value for a view has two components, elevation and translation. The elevation is the static component, and the translation is used for animations:</p> <p>The Z value for a view has two components: <ul> <li>Elevation: The static component.</li> <li>Translation: The dynamic component used for animations.</li> </ul> <p><code>Z = elevation + translationZ</code></p> <img src="{@docRoot}training/material/images/shadows-depth.png" width="680" height="177" alt=""/> <img src="{@docRoot}training/material/images/shadows-depth.png" width="580" height="261" alt=""/> <p class="img-caption"><strong>Figure 1</strong> - Shadows for different view elevations.</p> <p>To set the elevation of a view in a layout definition, use the <code>android:elevation</code> Loading @@ -59,9 +67,9 @@ guide.</p> <p>You can also use a {@link android.animation.StateListAnimator} to specify these animations in a declarative way. This is especially useful for cases where state changes trigger animations, like when a user presses a button. For more information, see <a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a></p>. <a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a>.</p> <p>The Z values are measured in the same units as the X and Y values.</p> <p>The Z values are measured in dp (density-independent pixels).</p> <h2 id="Shadows">Customize View Shadows and Outlines</h2> Loading Loading
docs/html/training/material/shadows-clipping.jd +20 −12 Original line number Diff line number Diff line Loading @@ -18,28 +18,36 @@ page.title=Defining Shadows and Clipping Views </div> </div> <p>Material design introduces depth for UI elements. Depth helps users understand the relative importance of each element and focus their attention to the task at hand.</p> <p>Material design introduces elevation for UI elements. Elevation helps users understand the relative importance of each element and focus their attention to the task at hand.</p> <p>The elevation of a view, represented by the Z property, determines the size of its shadow: views with higher Z values cast bigger shadows. Views only cast shadows on the Z=0 plane; they don't cast shadows on other views placed below them and above the Z=0 plane.</p> <p>The elevation of a view, represented by the Z property, determines the visual appearance of its shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude views with lower Z values; however, the Z value of a view does not affect the view's size.</p> <p>Views with higher Z values occlude views with lower Z values. However, the Z value of a view does not affect the view's size.</p> <p>Shadows are drawn by the parent of the elevated view, and thus subject to standard view clipping, clipped by the parent by default.</p> <p>Elevation is also useful to create animations where widgets temporarily rise above the view plane when performing some action.</p> <p>For more information about elevation in material design, see <a href="http://www.google.com/design/spec/what-is-material/objects-in-3d-space.html">Objects in 3D space</a>.</p> <h2 id="Elevation">Assign Elevation to Your Views</h2> <p>The Z value for a view has two components, elevation and translation. The elevation is the static component, and the translation is used for animations:</p> <p>The Z value for a view has two components: <ul> <li>Elevation: The static component.</li> <li>Translation: The dynamic component used for animations.</li> </ul> <p><code>Z = elevation + translationZ</code></p> <img src="{@docRoot}training/material/images/shadows-depth.png" width="680" height="177" alt=""/> <img src="{@docRoot}training/material/images/shadows-depth.png" width="580" height="261" alt=""/> <p class="img-caption"><strong>Figure 1</strong> - Shadows for different view elevations.</p> <p>To set the elevation of a view in a layout definition, use the <code>android:elevation</code> Loading @@ -59,9 +67,9 @@ guide.</p> <p>You can also use a {@link android.animation.StateListAnimator} to specify these animations in a declarative way. This is especially useful for cases where state changes trigger animations, like when a user presses a button. For more information, see <a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a></p>. <a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a>.</p> <p>The Z values are measured in the same units as the X and Y values.</p> <p>The Z values are measured in dp (density-independent pixels).</p> <h2 id="Shadows">Customize View Shadows and Outlines</h2> Loading