Loading packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/ToNotificationsShadeTransition.kt +0 −14 Original line number Diff line number Diff line Loading @@ -17,11 +17,8 @@ package com.android.systemui.scene.ui.composable.transitions import androidx.compose.animation.core.tween import com.android.compose.animation.scene.ContentKey import com.android.compose.animation.scene.Edge import com.android.compose.animation.scene.TransitionBuilder import com.android.compose.animation.scene.UserActionDistance import com.android.compose.animation.scene.UserActionDistanceScope import com.android.systemui.keyguard.ui.composable.blueprint.ClockElementKeys import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.notifications.ui.composable.NotificationsShade Loading @@ -31,9 +28,6 @@ import kotlin.time.Duration.Companion.milliseconds fun TransitionBuilder.toNotificationsShadeTransition(durationScale: Double = 1.0) { spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt()) distance = UserActionDistance { _, shadeContentKey, _ -> calculateShadePanelTargetPositionY(shadeContentKey) } // Ensure the clock isn't clipped by the shade outline during the transition from lockscreen. sharedElement( Loading @@ -50,12 +44,4 @@ fun TransitionBuilder.toNotificationsShadeTransition(durationScale: Double = 1.0 fractionRange(start = .5f) { fade(Notifications.Elements.NotificationScrim) } } /** Returns the Y position of the bottom of the shade container panel within [shadeOverlayKey]. */ fun UserActionDistanceScope.calculateShadePanelTargetPositionY(shadeOverlayKey: ContentKey): Float { val marginTop = OverlayShade.Elements.Panel.targetOffset(shadeOverlayKey)?.y ?: 0f val panelHeight = OverlayShade.Elements.Panel.targetSize(shadeOverlayKey)?.height?.toFloat() ?: 0f return marginTop + panelHeight } private val DefaultDuration = 300.milliseconds packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/ToQuickSettingsShadeTransition.kt +0 −5 Original line number Diff line number Diff line Loading @@ -19,18 +19,13 @@ package com.android.systemui.scene.ui.composable.transitions import androidx.compose.animation.core.tween import com.android.compose.animation.scene.Edge import com.android.compose.animation.scene.TransitionBuilder import com.android.compose.animation.scene.UserActionDistance import com.android.systemui.shade.ui.composable.OverlayShade import kotlin.time.Duration.Companion.milliseconds fun TransitionBuilder.toQuickSettingsShadeTransition(durationScale: Double = 1.0) { spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt()) distance = UserActionDistance { _, shadeContentKey, _ -> calculateShadePanelTargetPositionY(shadeContentKey) } translate(OverlayShade.Elements.Panel, Edge.Top) fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } } Loading Loading
packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/ToNotificationsShadeTransition.kt +0 −14 Original line number Diff line number Diff line Loading @@ -17,11 +17,8 @@ package com.android.systemui.scene.ui.composable.transitions import androidx.compose.animation.core.tween import com.android.compose.animation.scene.ContentKey import com.android.compose.animation.scene.Edge import com.android.compose.animation.scene.TransitionBuilder import com.android.compose.animation.scene.UserActionDistance import com.android.compose.animation.scene.UserActionDistanceScope import com.android.systemui.keyguard.ui.composable.blueprint.ClockElementKeys import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.notifications.ui.composable.NotificationsShade Loading @@ -31,9 +28,6 @@ import kotlin.time.Duration.Companion.milliseconds fun TransitionBuilder.toNotificationsShadeTransition(durationScale: Double = 1.0) { spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt()) distance = UserActionDistance { _, shadeContentKey, _ -> calculateShadePanelTargetPositionY(shadeContentKey) } // Ensure the clock isn't clipped by the shade outline during the transition from lockscreen. sharedElement( Loading @@ -50,12 +44,4 @@ fun TransitionBuilder.toNotificationsShadeTransition(durationScale: Double = 1.0 fractionRange(start = .5f) { fade(Notifications.Elements.NotificationScrim) } } /** Returns the Y position of the bottom of the shade container panel within [shadeOverlayKey]. */ fun UserActionDistanceScope.calculateShadePanelTargetPositionY(shadeOverlayKey: ContentKey): Float { val marginTop = OverlayShade.Elements.Panel.targetOffset(shadeOverlayKey)?.y ?: 0f val panelHeight = OverlayShade.Elements.Panel.targetSize(shadeOverlayKey)?.height?.toFloat() ?: 0f return marginTop + panelHeight } private val DefaultDuration = 300.milliseconds
packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/ToQuickSettingsShadeTransition.kt +0 −5 Original line number Diff line number Diff line Loading @@ -19,18 +19,13 @@ package com.android.systemui.scene.ui.composable.transitions import androidx.compose.animation.core.tween import com.android.compose.animation.scene.Edge import com.android.compose.animation.scene.TransitionBuilder import com.android.compose.animation.scene.UserActionDistance import com.android.systemui.shade.ui.composable.OverlayShade import kotlin.time.Duration.Companion.milliseconds fun TransitionBuilder.toQuickSettingsShadeTransition(durationScale: Double = 1.0) { spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt()) distance = UserActionDistance { _, shadeContentKey, _ -> calculateShadePanelTargetPositionY(shadeContentKey) } translate(OverlayShade.Elements.Panel, Edge.Top) fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } } Loading