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Commit ab8eef6c authored by Treehugger Robot's avatar Treehugger Robot Committed by Automerger Merge Worker
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Merge "Update language to comply with Android's inclusive language guidance"...

Merge "Update language to comply with Android's inclusive language guidance" into main am: 8b3dfbf7 am: 7d948f2f

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2719962



Change-Id: Iab24f0866ec78aa2962780920697ca2cd261fbc4
Signed-off-by: default avatarAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
parents b03639b4 7d948f2f
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+2 −2
Original line number Original line Diff line number Diff line
@@ -113,7 +113,7 @@ public class GraphExporter {
                        getDotName(target.getFilter().getName()) + ":" +
                        getDotName(target.getFilter().getName()) + ":" +
                        getDotName(target.getName()) + "_IN;\n" );
                        getDotName(target.getName()) + "_IN;\n" );
                } else {
                } else {
                    // Found a unconnected output port, add dummy node
                    // Found a unconnected output port, add placeholder node
                    String color = filter.getSignature().getOutputPortInfo(portName).isRequired()
                    String color = filter.getSignature().getOutputPortInfo(portName).isRequired()
                        ? "red" : "blue";  // red for unconnected, required ports
                        ? "red" : "blue";  // red for unconnected, required ports
                    dotFile.write("  " +
                    dotFile.write("  " +
@@ -131,7 +131,7 @@ public class GraphExporter {
                if(target != null) {
                if(target != null) {
                    // Found a connection -- nothing to do, connections have been written out above
                    // Found a connection -- nothing to do, connections have been written out above
                } else {
                } else {
                    // Found a unconnected input port, add dummy node
                    // Found a unconnected input port, add placeholder node
                    String color = filter.getSignature().getInputPortInfo(portName).isRequired()
                    String color = filter.getSignature().getInputPortInfo(portName).isRequired()
                        ? "red" : "blue";  // red for unconnected, required ports
                        ? "red" : "blue";  // red for unconnected, required ports
                    dotFile.write("  " +
                    dotFile.write("  " +
+5 −5
Original line number Original line Diff line number Diff line
@@ -66,9 +66,9 @@ public class MffContext {


        /**
        /**
         * On older Android versions the Camera may need a SurfaceView to render into in order to
         * On older Android versions the Camera may need a SurfaceView to render into in order to
         * function. You may specify a dummy SurfaceView here if you do not want the context to
         * function. You may specify a placeholder SurfaceView here if you do not want the context to
         * create its own view. Note, that your view may or may not be used. You cannot rely on
         * create its own view. Note, that your view may or may not be used. You cannot rely on
         * your dummy view to be used by the Camera. If you pass null, no dummy view will be used.
         * your placeholder view to be used by the Camera. If you pass null, no placeholder view will be used.
         * In this case your application may not run correctly on older devices if you use the
         * In this case your application may not run correctly on older devices if you use the
         * camera. This flag has no effect if you do not require the camera.
         * camera. This flag has no effect if you do not require the camera.
         */
         */
@@ -104,7 +104,7 @@ public class MffContext {
    /** The current context state. */
    /** The current context state. */
    private State mState = new State();
    private State mState = new State();


    /** A dummy SurfaceView that is required for Camera operation on older devices. */
    /** A placeholder SurfaceView that is required for Camera operation on older devices. */
    private SurfaceView mDummySurfaceView = null;
    private SurfaceView mDummySurfaceView = null;


    /** Handler to execute code in the context's thread, such as issuing callbacks. */
    /** Handler to execute code in the context's thread, such as issuing callbacks. */
@@ -126,7 +126,7 @@ public class MffContext {
     * multiple MffContexts, however data between them cannot be shared. The context must be
     * multiple MffContexts, however data between them cannot be shared. The context must be
     * created in a thread with a Looper (such as the main/UI thread).
     * created in a thread with a Looper (such as the main/UI thread).
     *
     *
     * On older versions of Android, the MffContext may create a visible dummy view for the
     * On older versions of Android, the MffContext may create a visible placeholder view for the
     * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
     * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
     *
     *
     * @param context The application context to attach the MffContext to.
     * @param context The application context to attach the MffContext to.
@@ -142,7 +142,7 @@ public class MffContext {
     * multiple MffContexts, however data between them cannot be shared. The context must be
     * multiple MffContexts, however data between them cannot be shared. The context must be
     * created in a thread with a Looper (such as the main/UI thread).
     * created in a thread with a Looper (such as the main/UI thread).
     *
     *
     * On older versions of Android, the MffContext may create a visible dummy view for the
     * On older versions of Android, the MffContext may create a visible placeholder view for the
     * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
     * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
     * You may alternatively specify your own SurfaceView in the configuration.
     * You may alternatively specify your own SurfaceView in the configuration.
     *
     *