HWUI: do not call glCopyTexSubImage2D on empty area.
Previous check .isEmpty() is not sufficient, because getWidth() may have value 0.5, so technically it is not empty, but when this size is passed to texture calls it is converted to uint_32 and it becomes zero. bug:28941093 Change-Id: Ia7c2bf0340466d5376f235fb5da54ad2ddfa0a03
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