Loading libs/rs/rsAllocation.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -104,6 +104,7 @@ void Allocation::uploadToTexture(uint32_t lodOffset) glGenTextures(1, &mTextureID); glGenTextures(1, &mTextureID); } } glBindTexture(GL_TEXTURE_2D, mTextureID); glBindTexture(GL_TEXTURE_2D, mTextureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); Adapter2D adapt(getContext(), this); Adapter2D adapt(getContext(), this); for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { Loading Loading
libs/rs/rsAllocation.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -104,6 +104,7 @@ void Allocation::uploadToTexture(uint32_t lodOffset) glGenTextures(1, &mTextureID); glGenTextures(1, &mTextureID); } } glBindTexture(GL_TEXTURE_2D, mTextureID); glBindTexture(GL_TEXTURE_2D, mTextureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); Adapter2D adapt(getContext(), this); Adapter2D adapt(getContext(), this); for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { Loading