Loading libs/hwui/OpenGLRenderer.cpp +24 −4 Original line number Diff line number Diff line Loading @@ -51,6 +51,21 @@ #define EVENT_LOGD(...) #endif static void atraceFormatBegin(const char* fmt, ...) { const int BUFFER_SIZE = 256; va_list ap; char buf[BUFFER_SIZE]; va_start(ap, fmt); vsnprintf(buf, BUFFER_SIZE, fmt, ap); va_end(ap); ATRACE_BEGIN(buf); } #define ATRACE_FORMAT_BEGIN(fmt, ...) \ if (CC_UNLIKELY(ATRACE_ENABLED())) atraceFormatBegin(fmt, ##__VA_ARGS__) namespace android { namespace uirenderer { Loading Loading @@ -537,17 +552,18 @@ void OpenGLRenderer::flushLayers() { // Note: it is very important to update the layers in order for (int i = 0; i < count; i++) { Layer* layer = mLayerUpdates.itemAt(i); sprintf(layerName, "Layer #%d", i); startMark(layerName); ATRACE_FORMAT_BEGIN("flushLayer %ux%u", layer->getWidth(), layer->getHeight()); ATRACE_BEGIN("flushLayer"); Layer* layer = mLayerUpdates.itemAt(i); layer->flush(); ATRACE_END(); endMark(); mCaches.resourceCache.decrementRefcount(layer); endMark(); } mLayerUpdates.clear(); Loading Loading @@ -631,6 +647,7 @@ void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& if (restoreLayer) { endMark(); // Savelayer ATRACE_END(); // SaveLayer startMark("ComposeLayer"); composeLayer(removed, restored); endMark(); Loading Loading @@ -814,6 +831,9 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto mSnapshot->flags |= Snapshot::kFlagIsLayer; mSnapshot->layer = layer; ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u", fboLayer ? "" : "unclipped ", layer->getWidth(), layer->getHeight()); startMark("SaveLayer"); if (fboLayer) { return createFboLayer(layer, bounds, clip); Loading Loading
libs/hwui/OpenGLRenderer.cpp +24 −4 Original line number Diff line number Diff line Loading @@ -51,6 +51,21 @@ #define EVENT_LOGD(...) #endif static void atraceFormatBegin(const char* fmt, ...) { const int BUFFER_SIZE = 256; va_list ap; char buf[BUFFER_SIZE]; va_start(ap, fmt); vsnprintf(buf, BUFFER_SIZE, fmt, ap); va_end(ap); ATRACE_BEGIN(buf); } #define ATRACE_FORMAT_BEGIN(fmt, ...) \ if (CC_UNLIKELY(ATRACE_ENABLED())) atraceFormatBegin(fmt, ##__VA_ARGS__) namespace android { namespace uirenderer { Loading Loading @@ -537,17 +552,18 @@ void OpenGLRenderer::flushLayers() { // Note: it is very important to update the layers in order for (int i = 0; i < count; i++) { Layer* layer = mLayerUpdates.itemAt(i); sprintf(layerName, "Layer #%d", i); startMark(layerName); ATRACE_FORMAT_BEGIN("flushLayer %ux%u", layer->getWidth(), layer->getHeight()); ATRACE_BEGIN("flushLayer"); Layer* layer = mLayerUpdates.itemAt(i); layer->flush(); ATRACE_END(); endMark(); mCaches.resourceCache.decrementRefcount(layer); endMark(); } mLayerUpdates.clear(); Loading Loading @@ -631,6 +647,7 @@ void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& if (restoreLayer) { endMark(); // Savelayer ATRACE_END(); // SaveLayer startMark("ComposeLayer"); composeLayer(removed, restored); endMark(); Loading Loading @@ -814,6 +831,9 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto mSnapshot->flags |= Snapshot::kFlagIsLayer; mSnapshot->layer = layer; ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u", fboLayer ? "" : "unclipped ", layer->getWidth(), layer->getHeight()); startMark("SaveLayer"); if (fboLayer) { return createFboLayer(layer, bounds, clip); Loading