Loading libs/hwui/RenderNode.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -666,7 +666,9 @@ template <class T> void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { if (properties().getAlpha() <= 0.0f || properties().getOutline().getAlpha() <= 0.0f || !properties().getOutline().getPath()) { || !properties().getOutline().getPath() || properties().getScaleX() == 0 || properties().getScaleY() == 0) { // no shadow to draw return; } Loading Loading @@ -856,7 +858,10 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { const bool useViewProperties = (!mLayer || drawLayer); if (useViewProperties) { const Outline& outline = properties().getOutline(); if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || properties().getScaleY() == 0) { DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", this, getName()); return; Loading libs/hwui/ShadowTessellator.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -77,8 +77,8 @@ void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, } #if DEBUG_SHADOW ALOGD("light center %f %f %f", adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z); ALOGD("light center %f %f %f %d", adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius); #endif // light position (because it's in local space) needs to compensate for receiver transform Loading libs/hwui/SpotShadow.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1052,7 +1052,7 @@ void SpotShadow::dumpPolygon(const Vector2* poly, int polyLength, const char* po */ void SpotShadow::dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) { for (int i = 0; i < polyLength; i++) { ALOGD("polygon %s i %d x %f y %f", polyName, i, poly[i].x, poly[i].y); ALOGD("polygon %s i %d x %f y %f z %f", polyName, i, poly[i].x, poly[i].y, poly[i].z); } } Loading Loading
libs/hwui/RenderNode.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -666,7 +666,9 @@ template <class T> void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { if (properties().getAlpha() <= 0.0f || properties().getOutline().getAlpha() <= 0.0f || !properties().getOutline().getPath()) { || !properties().getOutline().getPath() || properties().getScaleX() == 0 || properties().getScaleY() == 0) { // no shadow to draw return; } Loading Loading @@ -856,7 +858,10 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { const bool useViewProperties = (!mLayer || drawLayer); if (useViewProperties) { const Outline& outline = properties().getOutline(); if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || properties().getScaleY() == 0) { DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", this, getName()); return; Loading
libs/hwui/ShadowTessellator.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -77,8 +77,8 @@ void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, } #if DEBUG_SHADOW ALOGD("light center %f %f %f", adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z); ALOGD("light center %f %f %f %d", adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius); #endif // light position (because it's in local space) needs to compensate for receiver transform Loading
libs/hwui/SpotShadow.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1052,7 +1052,7 @@ void SpotShadow::dumpPolygon(const Vector2* poly, int polyLength, const char* po */ void SpotShadow::dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) { for (int i = 0; i < polyLength; i++) { ALOGD("polygon %s i %d x %f y %f", polyName, i, poly[i].x, poly[i].y); ALOGD("polygon %s i %d x %f y %f z %f", polyName, i, poly[i].x, poly[i].y, poly[i].z); } } Loading