Loading libs/hwui/renderthread/CacheManager.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -18,7 +18,6 @@ #include "Layer.h" #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "renderstate/RenderState.h" #include <GrContextOptions.h> Loading Loading @@ -128,8 +127,6 @@ void CacheManager::configureContext(GrContextOptions* contextOptions) { } contextOptions->fExecutor = mTaskProcessor.get(); } contextOptions->fPersistentCache = &skiapipeline::ShaderCache::get(); } void CacheManager::trimMemory(TrimMemoryMode mode) { Loading libs/hwui/renderthread/RenderThread.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "CanvasContext.h" #include "EglManager.h" #include "OpenGLReadback.h" Loading Loading @@ -106,7 +105,6 @@ void RenderThread::initThreadLocals() { mRenderState = new RenderState(*this); mVkManager = new VulkanManager(*this); mCacheManager = new CacheManager(mDisplayInfo); uirenderer::skiapipeline::ShaderCache::get().initShaderDiskCache(); } void RenderThread::dumpGraphicsMemory(int fd) { Loading Loading
libs/hwui/renderthread/CacheManager.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -18,7 +18,6 @@ #include "Layer.h" #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "renderstate/RenderState.h" #include <GrContextOptions.h> Loading Loading @@ -128,8 +127,6 @@ void CacheManager::configureContext(GrContextOptions* contextOptions) { } contextOptions->fExecutor = mTaskProcessor.get(); } contextOptions->fPersistentCache = &skiapipeline::ShaderCache::get(); } void CacheManager::trimMemory(TrimMemoryMode mode) { Loading
libs/hwui/renderthread/RenderThread.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "CanvasContext.h" #include "EglManager.h" #include "OpenGLReadback.h" Loading Loading @@ -106,7 +105,6 @@ void RenderThread::initThreadLocals() { mRenderState = new RenderState(*this); mVkManager = new VulkanManager(*this); mCacheManager = new CacheManager(mDisplayInfo); uirenderer::skiapipeline::ShaderCache::get().initShaderDiskCache(); } void RenderThread::dumpGraphicsMemory(int fd) { Loading