Loading services/java/com/android/server/ConnectivityService.java +25 −50 Original line number Diff line number Diff line Loading @@ -1100,18 +1100,10 @@ public class ConnectivityService extends IConnectivityManager.Stub { info.getExtraInfo()); } NetworkStateTracker newNet = null; if (mNetAttributes[prevNetType].isDefault()) { newNet = tryFailover(prevNetType); if (newNet != null) { NetworkInfo switchTo = newNet.getNetworkInfo(); if (!switchTo.isConnected()) { // if the other net is connected they've already reset this and perhaps even // gotten a positive report we don't want to overwrite, but if not we need to // clear this now to turn our cellular sig strength white mDefaultInetConditionPublished = 0; intent.putExtra(ConnectivityManager.EXTRA_NO_CONNECTIVITY, true); } tryFailover(prevNetType); if (mActiveDefaultNetwork != -1) { NetworkInfo switchTo = mNetTrackers[mActiveDefaultNetwork].getNetworkInfo(); intent.putExtra(ConnectivityManager.EXTRA_OTHER_NETWORK_INFO, switchTo); } else { mDefaultInetConditionPublished = 0; // we're not connected anymore Loading @@ -1127,56 +1119,46 @@ public class ConnectivityService extends IConnectivityManager.Stub { * If the failover network is already connected, then immediately send * out a followup broadcast indicating successful failover */ if (newNet != null && newNet.getNetworkInfo().isConnected()) { sendConnectedBroadcast(newNet.getNetworkInfo()); if (mActiveDefaultNetwork != -1) { sendConnectedBroadcast(mNetTrackers[mActiveDefaultNetwork].getNetworkInfo()); } } // returns null if no failover available, otherwise returns the highest // priority network we're trying private NetworkStateTracker tryFailover(int prevNetType) { private void tryFailover(int prevNetType) { /* * If this is a default network, check if other defaults are available. * Try to reconnect on all available and let them hash it out when * more than one connects. */ NetworkStateTracker newNet = null; if (mNetAttributes[prevNetType].isDefault()) { if (mActiveDefaultNetwork == prevNetType) { mActiveDefaultNetwork = -1; } int newType = -1; int newPriority = -1; // don't signal a reconnect for anything lower or equal priority than our // current connected default // TODO - don't filter by priority now - nice optimization but risky // int currentPriority = -1; // if (mActiveDefaultNetwork != -1) { // currentPriority = mNetAttributes[mActiveDefaultNetwork].mPriority; // } for (int checkType=0; checkType <= ConnectivityManager.MAX_NETWORK_TYPE; checkType++) { if (checkType == prevNetType) continue; if (mNetAttributes[checkType] == null) continue; if (!mNetAttributes[checkType].isDefault()) continue; if (!mNetTrackers[checkType].isAvailable()) continue; // if (currentPriority >= mNetAttributes[checkType].mPriority) continue; NetworkStateTracker tracker = mNetTrackers[checkType]; NetworkInfo info = tracker.getNetworkInfo(); if (!info.isConnectedOrConnecting() || tracker.isTeardownRequested()) { info.setFailover(true); tracker.reconnect(); NetworkStateTracker checkTracker = mNetTrackers[checkType]; NetworkInfo checkInfo = checkTracker.getNetworkInfo(); if (!checkInfo.isConnectedOrConnecting() || checkTracker.isTeardownRequested()) { checkInfo.setFailover(true); checkTracker.reconnect(); } if (DBG) log("Attempting to switch to " + info.getTypeName()); // figure out if this is the highest priority network // so we send an appropriate return value if (checkType == mNetworkPreference) { newType = checkType; if (DBG) log("Attempting to switch to " + checkInfo.getTypeName()); } if (mNetAttributes[checkType].mPriority > newPriority && newType != mNetworkPreference) { newType = checkType; newPriority = mNetAttributes[newType].mPriority; } } } return newNet; } private void sendConnectedBroadcast(NetworkInfo info) { sendGeneralBroadcast(info, ConnectivityManager.CONNECTIVITY_ACTION); Loading Loading @@ -1238,17 +1220,10 @@ public class ConnectivityService extends IConnectivityManager.Stub { info.setFailover(false); } NetworkStateTracker newNet = null; if (mNetAttributes[info.getType()].isDefault()) { newNet = tryFailover(info.getType()); if (newNet != null) { NetworkInfo switchTo = newNet.getNetworkInfo(); if (!switchTo.isConnected()) { // if the other net is connected they've already reset this and perhaps // even gotten a positive report we don't want to overwrite, but if not // we need to clear this now to turn our cellular sig strength white mDefaultInetConditionPublished = 0; } tryFailover(info.getType()); if (mActiveDefaultNetwork != -1) { NetworkInfo switchTo = mNetTrackers[mActiveDefaultNetwork].getNetworkInfo(); intent.putExtra(ConnectivityManager.EXTRA_OTHER_NETWORK_INFO, switchTo); } else { mDefaultInetConditionPublished = 0; Loading @@ -1262,8 +1237,8 @@ public class ConnectivityService extends IConnectivityManager.Stub { * If the failover network is already connected, then immediately send * out a followup broadcast indicating successful failover */ if (newNet != null && newNet.getNetworkInfo().isConnected()) { sendConnectedBroadcast(newNet.getNetworkInfo()); if (mActiveDefaultNetwork != -1) { sendConnectedBroadcast(mNetTrackers[mActiveDefaultNetwork].getNetworkInfo()); } } Loading Loading
services/java/com/android/server/ConnectivityService.java +25 −50 Original line number Diff line number Diff line Loading @@ -1100,18 +1100,10 @@ public class ConnectivityService extends IConnectivityManager.Stub { info.getExtraInfo()); } NetworkStateTracker newNet = null; if (mNetAttributes[prevNetType].isDefault()) { newNet = tryFailover(prevNetType); if (newNet != null) { NetworkInfo switchTo = newNet.getNetworkInfo(); if (!switchTo.isConnected()) { // if the other net is connected they've already reset this and perhaps even // gotten a positive report we don't want to overwrite, but if not we need to // clear this now to turn our cellular sig strength white mDefaultInetConditionPublished = 0; intent.putExtra(ConnectivityManager.EXTRA_NO_CONNECTIVITY, true); } tryFailover(prevNetType); if (mActiveDefaultNetwork != -1) { NetworkInfo switchTo = mNetTrackers[mActiveDefaultNetwork].getNetworkInfo(); intent.putExtra(ConnectivityManager.EXTRA_OTHER_NETWORK_INFO, switchTo); } else { mDefaultInetConditionPublished = 0; // we're not connected anymore Loading @@ -1127,56 +1119,46 @@ public class ConnectivityService extends IConnectivityManager.Stub { * If the failover network is already connected, then immediately send * out a followup broadcast indicating successful failover */ if (newNet != null && newNet.getNetworkInfo().isConnected()) { sendConnectedBroadcast(newNet.getNetworkInfo()); if (mActiveDefaultNetwork != -1) { sendConnectedBroadcast(mNetTrackers[mActiveDefaultNetwork].getNetworkInfo()); } } // returns null if no failover available, otherwise returns the highest // priority network we're trying private NetworkStateTracker tryFailover(int prevNetType) { private void tryFailover(int prevNetType) { /* * If this is a default network, check if other defaults are available. * Try to reconnect on all available and let them hash it out when * more than one connects. */ NetworkStateTracker newNet = null; if (mNetAttributes[prevNetType].isDefault()) { if (mActiveDefaultNetwork == prevNetType) { mActiveDefaultNetwork = -1; } int newType = -1; int newPriority = -1; // don't signal a reconnect for anything lower or equal priority than our // current connected default // TODO - don't filter by priority now - nice optimization but risky // int currentPriority = -1; // if (mActiveDefaultNetwork != -1) { // currentPriority = mNetAttributes[mActiveDefaultNetwork].mPriority; // } for (int checkType=0; checkType <= ConnectivityManager.MAX_NETWORK_TYPE; checkType++) { if (checkType == prevNetType) continue; if (mNetAttributes[checkType] == null) continue; if (!mNetAttributes[checkType].isDefault()) continue; if (!mNetTrackers[checkType].isAvailable()) continue; // if (currentPriority >= mNetAttributes[checkType].mPriority) continue; NetworkStateTracker tracker = mNetTrackers[checkType]; NetworkInfo info = tracker.getNetworkInfo(); if (!info.isConnectedOrConnecting() || tracker.isTeardownRequested()) { info.setFailover(true); tracker.reconnect(); NetworkStateTracker checkTracker = mNetTrackers[checkType]; NetworkInfo checkInfo = checkTracker.getNetworkInfo(); if (!checkInfo.isConnectedOrConnecting() || checkTracker.isTeardownRequested()) { checkInfo.setFailover(true); checkTracker.reconnect(); } if (DBG) log("Attempting to switch to " + info.getTypeName()); // figure out if this is the highest priority network // so we send an appropriate return value if (checkType == mNetworkPreference) { newType = checkType; if (DBG) log("Attempting to switch to " + checkInfo.getTypeName()); } if (mNetAttributes[checkType].mPriority > newPriority && newType != mNetworkPreference) { newType = checkType; newPriority = mNetAttributes[newType].mPriority; } } } return newNet; } private void sendConnectedBroadcast(NetworkInfo info) { sendGeneralBroadcast(info, ConnectivityManager.CONNECTIVITY_ACTION); Loading Loading @@ -1238,17 +1220,10 @@ public class ConnectivityService extends IConnectivityManager.Stub { info.setFailover(false); } NetworkStateTracker newNet = null; if (mNetAttributes[info.getType()].isDefault()) { newNet = tryFailover(info.getType()); if (newNet != null) { NetworkInfo switchTo = newNet.getNetworkInfo(); if (!switchTo.isConnected()) { // if the other net is connected they've already reset this and perhaps // even gotten a positive report we don't want to overwrite, but if not // we need to clear this now to turn our cellular sig strength white mDefaultInetConditionPublished = 0; } tryFailover(info.getType()); if (mActiveDefaultNetwork != -1) { NetworkInfo switchTo = mNetTrackers[mActiveDefaultNetwork].getNetworkInfo(); intent.putExtra(ConnectivityManager.EXTRA_OTHER_NETWORK_INFO, switchTo); } else { mDefaultInetConditionPublished = 0; Loading @@ -1262,8 +1237,8 @@ public class ConnectivityService extends IConnectivityManager.Stub { * If the failover network is already connected, then immediately send * out a followup broadcast indicating successful failover */ if (newNet != null && newNet.getNetworkInfo().isConnected()) { sendConnectedBroadcast(newNet.getNetworkInfo()); if (mActiveDefaultNetwork != -1) { sendConnectedBroadcast(mNetTrackers[mActiveDefaultNetwork].getNetworkInfo()); } } Loading