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Commit a77685fa authored by Adam Lesinski's avatar Adam Lesinski
Browse files

Remove unused methods from AssetManager.cpp

A lot of the vendor/locale specific code existed pre-1.0
and was reworked into the current system.

Test: refactoring CL, all code except setLocale() was not being executed.
Test: setLocale() change tested manually
Change-Id: Ifb098f9808763a6cf5fb4336e089430adc09e198
parent 1b219d06
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+8 −59
Original line number Diff line number Diff line
@@ -59,10 +59,7 @@ struct ResTable_config;
 * single instance may be shared across multiple threads, and a single
 * thread may have more than one instance (the latter is discouraged).
 *
 * The purpose of the AssetManager is to create Asset objects.  To do
 * this efficiently it may cache information about the locations of
 * files it has seen.  This can be controlled with the "cacheMode"
 * argument.
 * The purpose of the AssetManager is to create Asset objects.
 *
 * The asset hierarchy may be examined like a filesystem, using
 * AssetDir objects to peruse a single directory.
@@ -82,14 +79,7 @@ public:
    static const char* TARGET_APK_PATH;
    static const char* IDMAP_DIR;

    typedef enum CacheMode {
        CACHE_UNKNOWN = 0,
        CACHE_OFF,          // don't try to cache file locations
        CACHE_DEFER,        // construct cache as pieces are needed
        //CACHE_SCAN,         // scan full(!) asset hierarchy at init() time
    } CacheMode;

    AssetManager(CacheMode cacheMode = CACHE_OFF);
    AssetManager();
    virtual ~AssetManager(void);

    static int32_t getGlobalCount();
@@ -126,23 +116,16 @@ public:
    int32_t nextAssetPath(const int32_t cookie) const;

    /*
     * Return an asset path in the manager.  'which' must be between 0 and
     * countAssetPaths().
     * Return an asset path in the manager.  'cookie' must be a non-negative value
     * previously returned from addAssetPath() or nextAssetPath().
     */
    String8 getAssetPath(const int32_t cookie) const;

    /*
     * Set the current locale and vendor.  The locale can change during
     * the lifetime of an AssetManager if the user updates the device's
     * language setting.  The vendor is less likely to change.
     *
     * Pass in NULL to indicate no preference.
     */
    void setLocale(const char* locale);
    void setVendor(const char* vendor);

    /*
     * Choose screen orientation for resources values returned.
     * Sets various device configuration parameters, like screen orientation, layout,
     * size, locale, etc.
     * The optional 'locale' string takes precedence over the locale within 'config'
     * and must be in bcp47 format.
     */
    void setConfiguration(const ResTable_config& config, const char* locale = NULL);

@@ -214,13 +197,6 @@ public:
     */
    const ResTable& getResources(bool required = true) const;

    /*
     * Discard cached filename information.  This only needs to be called
     * if somebody has updated the set of "loose" files, and we want to
     * discard our cached notion of what's where.
     */
    void purge(void) { purgeFileNameCacheLocked(); }

    /*
     * Return true if the files this AssetManager references are all
     * up-to-date (have not been changed since it was created).  If false
@@ -253,12 +229,8 @@ private:
        bool isSystemAsset;
    };

    Asset* openInPathLocked(const char* fileName, AccessMode mode,
        const asset_path& path);
    Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
        const asset_path& path);
    Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode,
        const asset_path& path, const char* locale, const char* vendor);
    String8 createPathNameLocked(const asset_path& path, const char* locale,
        const char* vendor);
    String8 createPathNameLocked(const asset_path& path, const char* rootDir);
@@ -278,15 +250,6 @@ private:
    void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
        const SortedVector<AssetDir::FileInfo>* pContents);

    void loadFileNameCacheLocked(void);
    void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
        const char* dirName);
    bool fncScanAndMergeDirLocked(
        SortedVector<AssetDir::FileInfo>* pMergedInfo,
        const asset_path& path, const char* locale, const char* vendor,
        const char* dirName);
    void purgeFileNameCacheLocked(void);

    const ResTable* getResTable(bool required = true) const;
    void setLocaleLocked(const char* locale);
    void updateResourceParamsLocked() const;
@@ -381,23 +344,9 @@ private:

    Vector<asset_path> mAssetPaths;
    char*           mLocale;
    char*           mVendor;

    mutable ResTable* mResources;
    ResTable_config* mConfig;

    /*
     * Cached data for "loose" files.  This lets us avoid poking at the
     * filesystem when searching for loose assets.  Each entry is the
     * "extended partial" path, e.g. "default/default/foo/bar.txt".  The
     * full set of files is present, including ".EXCLUDE" entries.
     *
     * We do not cache directory names.  We don't retain the ".gz",
     * because to our clients "foo" and "foo.gz" both look like "foo".
     */
    CacheMode       mCacheMode;         // is the cache enabled?
    bool            mCacheValid;        // clear when locale or vendor changes
    SortedVector<AssetDir::FileInfo> mCache;
};

}; // namespace android
+50 −469
Original line number Diff line number Diff line
@@ -82,8 +82,8 @@ const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk
const char* AssetManager::IDMAP_DIR = "/data/resource-cache";

namespace {
    String8 idmapPathForPackagePath(const String8& pkgPath)
    {

String8 idmapPathForPackagePath(const String8& pkgPath) {
    const char* root = getenv("ANDROID_DATA");
    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
    String8 path(root);
@@ -112,8 +112,7 @@ namespace {
/*
 * Like strdup(), but uses C++ "new" operator instead of malloc.
 */
    static char* strdupNew(const char* str)
    {
static char* strdupNew(const char* str) {
    char* newStr;
    int len;

@@ -126,7 +125,8 @@ namespace {

    return newStr;
}
}

} // namespace

/*
 * ===========================================================================
@@ -134,16 +134,12 @@ namespace {
 * ===========================================================================
 */

int32_t AssetManager::getGlobalCount()
{
int32_t AssetManager::getGlobalCount() {
    return gCount;
}

AssetManager::AssetManager(CacheMode cacheMode)
    : mLocale(NULL), mVendor(NULL),
      mResources(NULL), mConfig(new ResTable_config),
      mCacheMode(cacheMode), mCacheValid(false)
{
AssetManager::AssetManager() :
        mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
    int count = android_atomic_inc(&gCount) + 1;
    if (kIsDebug) {
        ALOGI("Creating AssetManager %p #%d\n", this, count);
@@ -151,8 +147,7 @@ AssetManager::AssetManager(CacheMode cacheMode)
    memset(mConfig, 0, sizeof(ResTable_config));
}

AssetManager::~AssetManager(void)
{
AssetManager::~AssetManager() {
    int count = android_atomic_dec(&gCount);
    if (kIsDebug) {
        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
@@ -163,12 +158,10 @@ AssetManager::~AssetManager(void)

    // don't have a String class yet, so make sure we clean up
    delete[] mLocale;
    delete[] mVendor;
}

bool AssetManager::addAssetPath(
        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
{
        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
    AutoMutex _l(mLock);

    asset_path ap;
@@ -343,25 +336,9 @@ String8 AssetManager::getAssetPath(const int32_t cookie) const
    return String8();
}

/*
 * Set the current locale.  Use NULL to indicate no locale.
 *
 * Close and reopen Zip archives as appropriate, and reset cached
 * information in the locale-specific sections of the tree.
 */
void AssetManager::setLocale(const char* locale)
{
    AutoMutex _l(mLock);
    setLocaleLocked(locale);
}


void AssetManager::setLocaleLocked(const char* locale)
{
    if (mLocale != NULL) {
        /* previously set, purge cached data */
        purgeFileNameCacheLocked();
        //mZipSet.purgeLocale();
        delete[] mLocale;
    }

@@ -369,25 +346,6 @@ void AssetManager::setLocaleLocked(const char* locale)
    updateResourceParamsLocked();
}

/*
 * Set the current vendor.  Use NULL to indicate no vendor.
 *
 * Close and reopen Zip archives as appropriate, and reset cached
 * information in the vendor-specific sections of the tree.
 */
void AssetManager::setVendor(const char* vendor)
{
    AutoMutex _l(mLock);

    if (mVendor != NULL) {
        /* previously set, purge cached data */
        purgeFileNameCacheLocked();
        //mZipSet.purgeVendor();
        delete[] mVendor;
    }
    mVendor = strdupNew(vendor);
}

void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
{
    AutoMutex _l(mLock);
@@ -439,10 +397,6 @@ Asset* AssetManager::open(const char* fileName, AccessMode mode)

    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");


    if (mCacheMode != CACHE_OFF && !mCacheValid)
        loadFileNameCacheLocked();

    String8 assetName(kAssetsRoot);
    assetName.appendPath(fileName);

@@ -476,10 +430,6 @@ Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t

    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");


    if (mCacheMode != CACHE_OFF && !mCacheValid)
        loadFileNameCacheLocked();

    /*
     * For each top-level asset path, search for the asset.
     */
@@ -507,9 +457,6 @@ Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, Ac

    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");

    if (mCacheMode != CACHE_OFF && !mCacheValid)
        loadFileNameCacheLocked();

    if (which < mAssetPaths.size()) {
        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
                mAssetPaths.itemAt(which).path.string());
@@ -659,10 +606,6 @@ const ResTable* AssetManager::getResTable(bool required) const
        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    }

    if (mCacheMode != CACHE_OFF && !mCacheValid) {
        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
    }

    mResources = new ResTable();
    updateResourceParamsLocked();

@@ -832,158 +775,6 @@ Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode m
    return pAsset;
}

/*
 * Open an asset, searching for it in the directory hierarchy for the
 * specified app.
 *
 * Pass in a NULL values for "appName" if the common app directory should
 * be used.
 */
Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
    const asset_path& ap)
{
    Asset* pAsset = NULL;

    /*
     * Try various combinations of locale and vendor.
     */
    if (mLocale != NULL && mVendor != NULL)
        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
    if (pAsset == NULL && mVendor != NULL)
        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
    if (pAsset == NULL && mLocale != NULL)
        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
    if (pAsset == NULL)
        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);

    return pAsset;
}

/*
 * Open an asset, searching for it in the directory hierarchy for the
 * specified locale and vendor.
 *
 * We also search in "app.jar".
 *
 * Pass in NULL values for "appName", "locale", and "vendor" if the
 * defaults should be used.
 */
Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
    const asset_path& ap, const char* locale, const char* vendor)
{
    Asset* pAsset = NULL;

    if (ap.type == kFileTypeDirectory) {
        if (mCacheMode == CACHE_OFF) {
            /* look at the filesystem on disk */
            String8 path(createPathNameLocked(ap, locale, vendor));
            path.appendPath(fileName);
    
            String8 excludeName(path);
            excludeName.append(kExcludeExtension);
            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
                /* say no more */
                //printf("+++ excluding '%s'\n", (const char*) excludeName);
                return kExcludedAsset;
            }
    
            pAsset = openAssetFromFileLocked(path, mode);
    
            if (pAsset == NULL) {
                /* try again, this time with ".gz" */
                path.append(".gz");
                pAsset = openAssetFromFileLocked(path, mode);
            }
    
            if (pAsset != NULL)
                pAsset->setAssetSource(path);
        } else {
            /* find in cache */
            String8 path(createPathNameLocked(ap, locale, vendor));
            path.appendPath(fileName);
    
            AssetDir::FileInfo tmpInfo;
            bool found = false;
    
            String8 excludeName(path);
            excludeName.append(kExcludeExtension);
    
            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
                /* go no farther */
                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
                return kExcludedAsset;
            }

            /*
             * File compression extensions (".gz") don't get stored in the
             * name cache, so we have to try both here.
             */
            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
                found = true;
                pAsset = openAssetFromFileLocked(path, mode);
                if (pAsset == NULL) {
                    /* try again, this time with ".gz" */
                    path.append(".gz");
                    pAsset = openAssetFromFileLocked(path, mode);
                }
            }

            if (pAsset != NULL)
                pAsset->setAssetSource(path);

            /*
             * Don't continue the search into the Zip files.  Our cached info
             * said it was a file on disk; to be consistent with openDir()
             * we want to return the loose asset.  If the cached file gets
             * removed, we fail.
             *
             * The alternative is to update our cache when files get deleted,
             * or make some sort of "best effort" promise, but for now I'm
             * taking the hard line.
             */
            if (found) {
                if (pAsset == NULL)
                    ALOGD("Expected file not found: '%s'\n", path.string());
                return pAsset;
            }
        }
    }

    /*
     * Either it wasn't found on disk or on the cached view of the disk.
     * Dig through the currently-opened set of Zip files.  If caching
     * is disabled, the Zip file may get reopened.
     */
    if (pAsset == NULL && ap.type == kFileTypeRegular) {
        String8 path;

        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
        path.appendPath(fileName);

        /* check the appropriate Zip file */
        ZipFileRO* pZip = getZipFileLocked(ap);
        if (pZip != NULL) {
            //printf("GOT zip, checking '%s'\n", (const char*) path);
            ZipEntryRO entry = pZip->findEntryByName(path.string());
            if (entry != NULL) {
                //printf("FOUND in Zip file for %s/%s-%s\n",
                //    appName, locale, vendor);
                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
                pZip->releaseEntry(entry);
            }
        }

        if (pAsset != NULL) {
            /* create a "source" name, for debug/display */
            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
                                                             String8(""), String8(fileName)));
        }
    }

    return pAsset;
}

/*
 * Create a "source name" for a file from a Zip archive.
 */
@@ -1141,9 +932,6 @@ AssetDir* AssetManager::openDir(const char* dirName)

    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);

    if (mCacheMode != CACHE_OFF && !mCacheValid)
        loadFileNameCacheLocked();

    pDir = new AssetDir;

    /*
@@ -1204,9 +992,6 @@ AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirNam

    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);

    if (mCacheMode != CACHE_OFF && !mCacheValid)
        loadFileNameCacheLocked();

    pDir = new AssetDir;

    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
@@ -1247,74 +1032,17 @@ AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirNam
bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
    const asset_path& ap, const char* rootDir, const char* dirName)
{
    SortedVector<AssetDir::FileInfo>* pContents;
    String8 path;

    assert(pMergedInfo != NULL);

    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);

    if (mCacheValid) {
        int i, start, count;
    //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);

        pContents = new SortedVector<AssetDir::FileInfo>;

        /*
         * Get the basic partial path and find it in the cache.  That's
         * the start point for the search.
         */
        path = createPathNameLocked(ap, rootDir);
    String8 path = createPathNameLocked(ap, rootDir);
    if (dirName[0] != '\0')
        path.appendPath(dirName);

        start = mCache.indexOf(path);
        if (start == NAME_NOT_FOUND) {
            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
            delete pContents;
            return false;
        }

        /*
         * The match string looks like "common/default/default/foo/bar/".
         * The '/' on the end ensures that we don't match on the directory
         * itself or on ".../foo/barfy/".
         */
        path.append("/");

        count = mCache.size();

        /*
         * Pick out the stuff in the current dir by examining the pathname.
         * It needs to match the partial pathname prefix, and not have a '/'
         * (fssep) anywhere after the prefix.
         */
        for (i = start+1; i < count; i++) {
            if (mCache[i].getFileName().length() > path.length() &&
                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
            {
                const char* name = mCache[i].getFileName().string();
                // XXX THIS IS BROKEN!  Looks like we need to store the full
                // path prefix separately from the file path.
                if (strchr(name + path.length(), '/') == NULL) {
                    /* grab it, reducing path to just the filename component */
                    AssetDir::FileInfo tmp = mCache[i];
                    tmp.setFileName(tmp.getFileName().getPathLeaf());
                    pContents->add(tmp);
                }
            } else {
                /* no longer in the dir or its subdirs */
                break;
            }

        }
    } else {
        path = createPathNameLocked(ap, rootDir);
        if (dirName[0] != '\0')
            path.appendPath(dirName);
        pContents = scanDirLocked(path);
    SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
    if (pContents == NULL)
        return false;
    }

    // if we wanted to do an incremental cache fill, we would do it here

@@ -1641,153 +1369,6 @@ void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo
#endif
}


/*
 * Load all files into the file name cache.  We want to do this across
 * all combinations of { appname, locale, vendor }, performing a recursive
 * directory traversal.
 *
 * This is not the most efficient data structure.  Also, gathering the
 * information as we needed it (file-by-file or directory-by-directory)
 * would be faster.  However, on the actual device, 99% of the files will
 * live in Zip archives, so this list will be very small.  The trouble
 * is that we have to check the "loose" files first, so it's important
 * that we don't beat the filesystem silly looking for files that aren't
 * there.
 *
 * Note on thread safety: this is the only function that causes updates
 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
 * so we need to employ a mutex here.
 */
void AssetManager::loadFileNameCacheLocked(void)
{
    assert(!mCacheValid);
    assert(mCache.size() == 0);

#ifdef DO_TIMINGS   // need to link against -lrt for this now
    DurationTimer timer;
    timer.start();
#endif

    fncScanLocked(&mCache, "");

#ifdef DO_TIMINGS
    timer.stop();
    ALOGD("Cache scan took %.3fms\n",
        timer.durationUsecs() / 1000.0);
#endif

#if 0
    int i;
    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
    for (i = 0; i < (int) mCache.size(); i++) {
        printf(" %d: (%d) '%s'\n", i,
            mCache.itemAt(i).getFileType(),
            (const char*) mCache.itemAt(i).getFileName());
    }
#endif

    mCacheValid = true;
}

/*
 * Scan up to 8 versions of the specified directory.
 */
void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
    const char* dirName)
{
    size_t i = mAssetPaths.size();
    while (i > 0) {
        i--;
        const asset_path& ap = mAssetPaths.itemAt(i);
        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
        if (mLocale != NULL)
            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
        if (mVendor != NULL)
            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
        if (mLocale != NULL && mVendor != NULL)
            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
    }
}

/*
 * Recursively scan this directory and all subdirs.
 *
 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
 * files, and we prepend the extended partial path to the filenames.
 */
bool AssetManager::fncScanAndMergeDirLocked(
    SortedVector<AssetDir::FileInfo>* pMergedInfo,
    const asset_path& ap, const char* locale, const char* vendor,
    const char* dirName)
{
    SortedVector<AssetDir::FileInfo>* pContents;
    String8 partialPath;
    String8 fullPath;

    // XXX This is broken -- the filename cache needs to hold the base
    // asset path separately from its filename.
    
    partialPath = createPathNameLocked(ap, locale, vendor);
    if (dirName[0] != '\0') {
        partialPath.appendPath(dirName);
    }

    fullPath = partialPath;
    pContents = scanDirLocked(fullPath);
    if (pContents == NULL) {
        return false;       // directory did not exist
    }

    /*
     * Scan all subdirectories of the current dir, merging what we find
     * into "pMergedInfo".
     */
    for (int i = 0; i < (int) pContents->size(); i++) {
        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
            String8 subdir(dirName);
            subdir.appendPath(pContents->itemAt(i).getFileName());

            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
        }
    }

    /*
     * To be consistent, we want entries for the root directory.  If
     * we're the root, add one now.
     */
    if (dirName[0] == '\0') {
        AssetDir::FileInfo tmpInfo;

        tmpInfo.set(String8(""), kFileTypeDirectory);
        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
        pContents->add(tmpInfo);
    }

    /*
     * We want to prepend the extended partial path to every entry in
     * "pContents".  It's the same value for each entry, so this will
     * not change the sorting order of the vector contents.
     */
    for (int i = 0; i < (int) pContents->size(); i++) {
        const AssetDir::FileInfo& info = pContents->itemAt(i);
        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
    }

    mergeInfoLocked(pMergedInfo, pContents);
    delete pContents;
    return true;
}

/*
 * Trash the cache.
 */
void AssetManager::purgeFileNameCacheLocked(void)
{
    mCacheValid = false;
    mCache.clear();
}

/*
 * ===========================================================================
 *      AssetManager::SharedZip
+1 −1
Original line number Diff line number Diff line
@@ -1281,7 +1281,7 @@ int doDump(Bundle* bundle)
                        const size_t NL = locales.size();
                        for (size_t i=0; i<NL; i++) {
                            const char* localeStr =  locales[i].string();
                            assets.setLocale(localeStr != NULL ? localeStr : "");
                            assets.setConfiguration(config, localeStr != NULL ? localeStr : "");
                            String8 llabel = AaptXml::getResolvedAttribute(res, tree, LABEL_ATTR,
                                    &error);
                            if (llabel != "") {