Loading packages/SystemUI/src/com/android/systemui/bubbles/animation/PhysicsAnimationLayout.java +6 −21 Original line number Diff line number Diff line Loading @@ -226,9 +226,6 @@ public class PhysicsAnimationLayout extends FrameLayout { protected final HashMap<DynamicAnimation.ViewProperty, Runnable> mEndActionForProperty = new HashMap<>(); /** Set of currently rendered transient views. */ private final Set<View> mTransientViews = new HashSet<>(); /** The currently active animation controller. */ private PhysicsAnimationController mController; Loading Loading @@ -328,18 +325,6 @@ public class PhysicsAnimationLayout extends FrameLayout { removeView(getChildAt(index)); } @Override public void addTransientView(View view, int index) { super.addTransientView(view, index); mTransientViews.add(view); } @Override public void removeTransientView(View view) { super.removeTransientView(view); mTransientViews.remove(view); } /** Immediately moves the view from wherever it currently is, to the given index. */ public void moveViewTo(View view, int index) { super.removeView(view); Loading @@ -363,7 +348,9 @@ public class PhysicsAnimationLayout extends FrameLayout { // Tell the controller to animate this view out, and call the callback when it's // finished. mController.onChildRemoved(view, index, () -> { // Done animating, remove the transient view. // The controller says it's done with the transient view, cancel animations in case // any are still running and then remove it. cancelAnimationsOnView(view); removeTransientView(view); if (callback != null) { Loading Loading @@ -470,13 +457,11 @@ public class PhysicsAnimationLayout extends FrameLayout { DynamicAnimation.ViewProperty property, View child, int index) { SpringAnimation newAnim = new SpringAnimation(child, property); newAnim.addUpdateListener((animation, value, velocity) -> { final int indexOfChild = indexOfChild(child); final int nextAnimInChain = mController.getNextAnimationInChain(property, indexOfChild(child)); mController.getNextAnimationInChain(property, indexOfChild); // If the controller doesn't want us to chain, or if we're a transient view in the // process of being removed, don't chain. if (nextAnimInChain == PhysicsAnimationController.NONE || mTransientViews.contains(child)) { if (nextAnimInChain == PhysicsAnimationController.NONE || indexOfChild < 0) { return; } Loading Loading
packages/SystemUI/src/com/android/systemui/bubbles/animation/PhysicsAnimationLayout.java +6 −21 Original line number Diff line number Diff line Loading @@ -226,9 +226,6 @@ public class PhysicsAnimationLayout extends FrameLayout { protected final HashMap<DynamicAnimation.ViewProperty, Runnable> mEndActionForProperty = new HashMap<>(); /** Set of currently rendered transient views. */ private final Set<View> mTransientViews = new HashSet<>(); /** The currently active animation controller. */ private PhysicsAnimationController mController; Loading Loading @@ -328,18 +325,6 @@ public class PhysicsAnimationLayout extends FrameLayout { removeView(getChildAt(index)); } @Override public void addTransientView(View view, int index) { super.addTransientView(view, index); mTransientViews.add(view); } @Override public void removeTransientView(View view) { super.removeTransientView(view); mTransientViews.remove(view); } /** Immediately moves the view from wherever it currently is, to the given index. */ public void moveViewTo(View view, int index) { super.removeView(view); Loading @@ -363,7 +348,9 @@ public class PhysicsAnimationLayout extends FrameLayout { // Tell the controller to animate this view out, and call the callback when it's // finished. mController.onChildRemoved(view, index, () -> { // Done animating, remove the transient view. // The controller says it's done with the transient view, cancel animations in case // any are still running and then remove it. cancelAnimationsOnView(view); removeTransientView(view); if (callback != null) { Loading Loading @@ -470,13 +457,11 @@ public class PhysicsAnimationLayout extends FrameLayout { DynamicAnimation.ViewProperty property, View child, int index) { SpringAnimation newAnim = new SpringAnimation(child, property); newAnim.addUpdateListener((animation, value, velocity) -> { final int indexOfChild = indexOfChild(child); final int nextAnimInChain = mController.getNextAnimationInChain(property, indexOfChild(child)); mController.getNextAnimationInChain(property, indexOfChild); // If the controller doesn't want us to chain, or if we're a transient view in the // process of being removed, don't chain. if (nextAnimInChain == PhysicsAnimationController.NONE || mTransientViews.contains(child)) { if (nextAnimInChain == PhysicsAnimationController.NONE || indexOfChild < 0) { return; } Loading