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Previously the arrow width was based on the difference from the reactivation point and fully stretched width point. This caused some discrepancies when these two values were approaching equality. In this scenario, the width animation would differ based on the reactivation point which is undesirable. This change removes this invisible threshold and uses a displacement based method to calculate width. Bug: 278083360 Test: Manual Change-Id: If992c829dc285b883951ee4852cec89e1d707d9f