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equal() already checks getRefreshRate in order to determine if the DisplayInfo differs in the refresh rate the app would experience. Checking for renderFrameRate is redundant. This change avoids a duplicate onDisplayChanged event when both the render frame rate and the the frame rate override change. For example, the following are considered the same from the app perspective: - renderFrameRate=30; frameRateOverride=30 - renderFrameRate=60; frameRateOverride=30 Bug: 377240935 Test: Running TouchLatency and expanding notification shade Flag: EXEMPT bugfix Change-Id: Ic57a785401c515f65a6e89009de43e33c949f7dc