Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit a43de8b6 authored by Jorim Jaggi's avatar Jorim Jaggi Committed by Android (Google) Code Review
Browse files

Merge "Remove old workaround for display issues" into pi-dev

parents f4f78591 6f75da04
Loading
Loading
Loading
Loading
+9 −1
Original line number Diff line number Diff line
@@ -355,7 +355,14 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
            // Already drew for this vsync pulse, UI draw request missed
            // the deadline for RT animations
            info.out.canDrawThisFrame = false;
        } else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
        }
        /* This logic exists to try and recover from a display latch miss, which essentially
         * results in the bufferqueue being double-buffered instead of triple-buffered.
         * SurfaceFlinger itself now tries to handle & recover from this situation, so this
         * logic should no longer be necessary. As it's occasionally triggering when
         * undesired disable it.
         * TODO: Remove this entirely if the results are solid.
        else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
                   (latestVsync - mLastDropVsync) < 500_ms) {
            // It's been several frame intervals, assume the buffer queue is fine
            // or the last drop was too recent
@@ -367,6 +374,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
                mLastDropVsync = mRenderThread.timeLord().latestVsync();
            }
        }
        */
    } else {
        info.out.canDrawThisFrame = true;
    }