Loading libs/hwui/jni/android_graphics_HardwareBufferRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -74,7 +74,7 @@ static long android_graphics_HardwareBufferRenderer_create(JNIEnv* env, jobject, auto* hardwareBuffer = HardwareBufferHelpers::AHardwareBuffer_fromHardwareBuffer(env, buffer); auto* rootRenderNode = reinterpret_cast<RootRenderNode*>(renderNodePtr); ContextFactoryImpl factory(rootRenderNode); auto* proxy = new RenderProxy(true, rootRenderNode, &factory); auto* proxy = new RenderProxy(false, rootRenderNode, &factory); proxy->setHardwareBuffer(hardwareBuffer); return (jlong)proxy; } Loading libs/hwui/pipeline/skia/SkiaPipeline.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -499,8 +499,7 @@ void SkiaPipeline::renderFrameImpl(const SkRect& clip, } canvas->concat(preTransform); // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293 if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) { if (!opaque) { canvas->clear(SK_ColorTRANSPARENT); } Loading Loading
libs/hwui/jni/android_graphics_HardwareBufferRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -74,7 +74,7 @@ static long android_graphics_HardwareBufferRenderer_create(JNIEnv* env, jobject, auto* hardwareBuffer = HardwareBufferHelpers::AHardwareBuffer_fromHardwareBuffer(env, buffer); auto* rootRenderNode = reinterpret_cast<RootRenderNode*>(renderNodePtr); ContextFactoryImpl factory(rootRenderNode); auto* proxy = new RenderProxy(true, rootRenderNode, &factory); auto* proxy = new RenderProxy(false, rootRenderNode, &factory); proxy->setHardwareBuffer(hardwareBuffer); return (jlong)proxy; } Loading
libs/hwui/pipeline/skia/SkiaPipeline.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -499,8 +499,7 @@ void SkiaPipeline::renderFrameImpl(const SkRect& clip, } canvas->concat(preTransform); // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293 if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) { if (!opaque) { canvas->clear(SK_ColorTRANSPARENT); } Loading