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This fixes a timing issue where it could calculate a delay of 0 (indicating wait forever) when it has no pending commands to actually execute. In such cases, it should just break out of the playback loop. This also fixes a small issue with returning whether or not to redraw. (Provided by Stephen Hines <srhines@google.com>) CRs-Fixed: 330352 Change-Id: If3c880e1546105279d286ae76cc41e8b8f193ec1