Loading docs/html/resources/tutorials/opengl/opengl-es10.jd +1 −1 Original line number Original line Diff line number Diff line Loading @@ -58,7 +58,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a href="{@docRoot}resources/tutorials/opengl/opengl-es20.jd">OpenGL ES 2.0 tutorial</a>.</p> href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello Loading docs/html/resources/tutorials/opengl/opengl-es20.jd +1 −1 Original line number Original line Diff line number Diff line Loading @@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.jd">OpenGL ES 1.0 tutorial</a>.</p> href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello Loading Loading
docs/html/resources/tutorials/opengl/opengl-es10.jd +1 −1 Original line number Original line Diff line number Diff line Loading @@ -58,7 +58,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a href="{@docRoot}resources/tutorials/opengl/opengl-es20.jd">OpenGL ES 2.0 tutorial</a>.</p> href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello Loading
docs/html/resources/tutorials/opengl/opengl-es20.jd +1 −1 Original line number Original line Diff line number Diff line Loading @@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.jd">OpenGL ES 1.0 tutorial</a>.</p> href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello Loading