AArch64: Use long for pointers in graphics/Interpolator
For storing pointers, long is used in android/graphics/Interpolator class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I1e181476a4fe5273ff190cf34c4a7487aa1aecf4 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
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