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1) Use updateHandler to handle MSG queue in background 2) The field mIsInOneHanded used to ensure start/stop event wait in queue 3) Only finishOffset() can update mIsInOneHanded to prevent race condition 4) Schedule offset used for normal case with animation 5) Offset immediately used for rotation case Test: atest OneHandedAnimationControllerTest Test: atest OneHandedDisplayAreaOrganizerTest Test: atest OneHandedManagerImplTest Test: atest OneHandedUITest Test: atest OneHandedSettingsUtilTest Test: atest SystemUITests Test: atest DisplayAreaPolicyBuilderTest Bug: 150747909 Change-Id: Ic3396626027afcb9eaa4e7554f8f94920854ca7c
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