Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java +1 −7 Original line number Diff line number Diff line Loading @@ -642,7 +642,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump return; } if (mState == ScrimState.UNLOCKED) { if (mState == ScrimState.UNLOCKED || mState == ScrimState.BUBBLE_EXPANDED) { // Darken scrim as you pull down the shade when unlocked, unless the shade is expanding // because we're doing the screen off animation. if (!mUnlockedScreenOffAnimationController.isScreenOffAnimationPlaying()) { Loading @@ -657,12 +657,6 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump } mInFrontAlpha = 0; } } else if (mState == ScrimState.BUBBLE_EXPANDED) { // Darken scrim as you pull down the shade when unlocked float behindFraction = getInterpolatedFraction(); behindFraction = (float) Math.pow(behindFraction, 0.8f); mBehindAlpha = behindFraction * mDefaultScrimAlpha; mInFrontAlpha = 0; } else if (mState == ScrimState.KEYGUARD || mState == ScrimState.SHADE_LOCKED || mState == ScrimState.PULSING) { Pair<Integer, Float> result = calculateBackStateForState(mState); Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java +1 −7 Original line number Diff line number Diff line Loading @@ -642,7 +642,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump return; } if (mState == ScrimState.UNLOCKED) { if (mState == ScrimState.UNLOCKED || mState == ScrimState.BUBBLE_EXPANDED) { // Darken scrim as you pull down the shade when unlocked, unless the shade is expanding // because we're doing the screen off animation. if (!mUnlockedScreenOffAnimationController.isScreenOffAnimationPlaying()) { Loading @@ -657,12 +657,6 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump } mInFrontAlpha = 0; } } else if (mState == ScrimState.BUBBLE_EXPANDED) { // Darken scrim as you pull down the shade when unlocked float behindFraction = getInterpolatedFraction(); behindFraction = (float) Math.pow(behindFraction, 0.8f); mBehindAlpha = behindFraction * mDefaultScrimAlpha; mInFrontAlpha = 0; } else if (mState == ScrimState.KEYGUARD || mState == ScrimState.SHADE_LOCKED || mState == ScrimState.PULSING) { Pair<Integer, Float> result = calculateBackStateForState(mState); Loading