Loading core/api/current.txt +0 −2 Original line number Diff line number Diff line Loading @@ -15419,8 +15419,6 @@ package android.graphics { public class RuntimeShader extends android.graphics.Shader { ctor public RuntimeShader(@NonNull String); ctor public RuntimeShader(@NonNull String, boolean); method public boolean isForceOpaque(); method public void setColorUniform(@NonNull String, @ColorInt int); method public void setColorUniform(@NonNull String, @ColorLong long); method public void setColorUniform(@NonNull String, @NonNull android.graphics.Color); graphics/java/android/graphics/RuntimeShader.java +2 −21 Original line number Diff line number Diff line Loading @@ -34,8 +34,6 @@ public class RuntimeShader extends Shader { RuntimeShader.class.getClassLoader(), nativeGetFinalizer()); } private boolean mForceOpaque; /** * Current native shader builder instance. */ Loading @@ -47,33 +45,17 @@ public class RuntimeShader extends Shader { * @param shader The text of AGSL shader program to run. */ public RuntimeShader(@NonNull String shader) { this(shader, false); } /** * Creates a new RuntimeShader. * * @param shader The text of AGSL shader program to run. * @param forceOpaque If true then all pixels produced by the AGSL shader program will have an * alpha of 1.0f. */ public RuntimeShader(@NonNull String shader, boolean forceOpaque) { // colorspace is required, but the RuntimeShader always produces colors in the destination // buffer's colorspace regardless of the value specified here. super(ColorSpace.get(ColorSpace.Named.SRGB)); if (shader == null) { throw new NullPointerException("RuntimeShader requires a non-null AGSL string"); } mForceOpaque = forceOpaque; mNativeInstanceRuntimeShaderBuilder = nativeCreateBuilder(shader); NoImagePreloadHolder.sRegistry.registerNativeAllocation( this, mNativeInstanceRuntimeShaderBuilder); } public boolean isForceOpaque() { return mForceOpaque; } /** * Sets the uniform color value corresponding to this shader. If the shader does not have a * uniform with that name or if the uniform is declared with a type other than vec3 or vec4 and Loading Loading @@ -322,7 +304,7 @@ public class RuntimeShader extends Shader { /** @hide */ @Override protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) { return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix, mForceOpaque); return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix); } /** @hide */ Loading @@ -332,8 +314,7 @@ public class RuntimeShader extends Shader { private static native long nativeGetFinalizer(); private static native long nativeCreateBuilder(String agsl); private static native long nativeCreateShader( long shaderBuilder, long matrix, boolean isOpaque); private static native long nativeCreateShader(long shaderBuilder, long matrix); private static native void nativeUpdateUniforms( long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); private static native void nativeUpdateUniforms( Loading graphics/java/android/graphics/drawable/RippleShader.java +1 −1 Original line number Diff line number Diff line Loading @@ -126,7 +126,7 @@ final class RippleShader extends RuntimeShader { private static final double PI_ROTATE_LEFT = Math.PI * -0.0078125; RippleShader() { super(SHADER, false); super(SHADER); } public void setShader(Shader shader) { Loading libs/hwui/jni/Shader.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -261,11 +261,10 @@ static jlong RuntimeShader_getNativeFinalizer(JNIEnv*, jobject) { return static_cast<jlong>(reinterpret_cast<uintptr_t>(&SkRuntimeShaderBuilder_delete)); } static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr, jboolean isOpaque) { static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); sk_sp<SkShader> shader = builder->makeShader(matrix, isOpaque == JNI_TRUE); sk_sp<SkShader> shader = builder->makeShader(matrix, false); ThrowIAE_IfNull(env, shader); return reinterpret_cast<jlong>(shader.release()); } Loading Loading @@ -419,7 +418,7 @@ static const JNINativeMethod gComposeShaderMethods[] = { static const JNINativeMethod gRuntimeShaderMethods[] = { {"nativeGetFinalizer", "()J", (void*)RuntimeShader_getNativeFinalizer}, {"nativeCreateShader", "(JJZ)J", (void*)RuntimeShader_create}, {"nativeCreateShader", "(JJ)J", (void*)RuntimeShader_create}, {"nativeCreateBuilder", "(Ljava/lang/String;)J", (void*)RuntimeShader_createShaderBuilder}, {"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)RuntimeShader_updateFloatArrayUniforms}, Loading packages/SystemUI/src/com/android/systemui/statusbar/charging/DwellRippleShader.kt +1 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,7 @@ import android.util.MathUtils * * Modeled after frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java. */ class DwellRippleShader internal constructor() : RuntimeShader(SHADER, false) { class DwellRippleShader internal constructor() : RuntimeShader(SHADER) { companion object { private const val SHADER_UNIFORMS = """uniform vec2 in_origin; uniform float in_time; Loading Loading
core/api/current.txt +0 −2 Original line number Diff line number Diff line Loading @@ -15419,8 +15419,6 @@ package android.graphics { public class RuntimeShader extends android.graphics.Shader { ctor public RuntimeShader(@NonNull String); ctor public RuntimeShader(@NonNull String, boolean); method public boolean isForceOpaque(); method public void setColorUniform(@NonNull String, @ColorInt int); method public void setColorUniform(@NonNull String, @ColorLong long); method public void setColorUniform(@NonNull String, @NonNull android.graphics.Color);
graphics/java/android/graphics/RuntimeShader.java +2 −21 Original line number Diff line number Diff line Loading @@ -34,8 +34,6 @@ public class RuntimeShader extends Shader { RuntimeShader.class.getClassLoader(), nativeGetFinalizer()); } private boolean mForceOpaque; /** * Current native shader builder instance. */ Loading @@ -47,33 +45,17 @@ public class RuntimeShader extends Shader { * @param shader The text of AGSL shader program to run. */ public RuntimeShader(@NonNull String shader) { this(shader, false); } /** * Creates a new RuntimeShader. * * @param shader The text of AGSL shader program to run. * @param forceOpaque If true then all pixels produced by the AGSL shader program will have an * alpha of 1.0f. */ public RuntimeShader(@NonNull String shader, boolean forceOpaque) { // colorspace is required, but the RuntimeShader always produces colors in the destination // buffer's colorspace regardless of the value specified here. super(ColorSpace.get(ColorSpace.Named.SRGB)); if (shader == null) { throw new NullPointerException("RuntimeShader requires a non-null AGSL string"); } mForceOpaque = forceOpaque; mNativeInstanceRuntimeShaderBuilder = nativeCreateBuilder(shader); NoImagePreloadHolder.sRegistry.registerNativeAllocation( this, mNativeInstanceRuntimeShaderBuilder); } public boolean isForceOpaque() { return mForceOpaque; } /** * Sets the uniform color value corresponding to this shader. If the shader does not have a * uniform with that name or if the uniform is declared with a type other than vec3 or vec4 and Loading Loading @@ -322,7 +304,7 @@ public class RuntimeShader extends Shader { /** @hide */ @Override protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) { return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix, mForceOpaque); return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix); } /** @hide */ Loading @@ -332,8 +314,7 @@ public class RuntimeShader extends Shader { private static native long nativeGetFinalizer(); private static native long nativeCreateBuilder(String agsl); private static native long nativeCreateShader( long shaderBuilder, long matrix, boolean isOpaque); private static native long nativeCreateShader(long shaderBuilder, long matrix); private static native void nativeUpdateUniforms( long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); private static native void nativeUpdateUniforms( Loading
graphics/java/android/graphics/drawable/RippleShader.java +1 −1 Original line number Diff line number Diff line Loading @@ -126,7 +126,7 @@ final class RippleShader extends RuntimeShader { private static final double PI_ROTATE_LEFT = Math.PI * -0.0078125; RippleShader() { super(SHADER, false); super(SHADER); } public void setShader(Shader shader) { Loading
libs/hwui/jni/Shader.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -261,11 +261,10 @@ static jlong RuntimeShader_getNativeFinalizer(JNIEnv*, jobject) { return static_cast<jlong>(reinterpret_cast<uintptr_t>(&SkRuntimeShaderBuilder_delete)); } static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr, jboolean isOpaque) { static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); sk_sp<SkShader> shader = builder->makeShader(matrix, isOpaque == JNI_TRUE); sk_sp<SkShader> shader = builder->makeShader(matrix, false); ThrowIAE_IfNull(env, shader); return reinterpret_cast<jlong>(shader.release()); } Loading Loading @@ -419,7 +418,7 @@ static const JNINativeMethod gComposeShaderMethods[] = { static const JNINativeMethod gRuntimeShaderMethods[] = { {"nativeGetFinalizer", "()J", (void*)RuntimeShader_getNativeFinalizer}, {"nativeCreateShader", "(JJZ)J", (void*)RuntimeShader_create}, {"nativeCreateShader", "(JJ)J", (void*)RuntimeShader_create}, {"nativeCreateBuilder", "(Ljava/lang/String;)J", (void*)RuntimeShader_createShaderBuilder}, {"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)RuntimeShader_updateFloatArrayUniforms}, Loading
packages/SystemUI/src/com/android/systemui/statusbar/charging/DwellRippleShader.kt +1 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,7 @@ import android.util.MathUtils * * Modeled after frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java. */ class DwellRippleShader internal constructor() : RuntimeShader(SHADER, false) { class DwellRippleShader internal constructor() : RuntimeShader(SHADER) { companion object { private const val SHADER_UNIFORMS = """uniform vec2 in_origin; uniform float in_time; Loading