Loading docs/html/guide/topics/renderscript/index.jd +4 −2 Original line number Diff line number Diff line Loading @@ -638,8 +638,10 @@ not generated.</p> <code>rs_program_fragment</code> and <code>rs_allocation</code>, you have to obtain an object of the corresponding Android framework class first and then call the <code>set</code> method for that structure to bind the memory to the Renderscript runtime. You cannot directly manipulate these structures at the Renderscript runtime layer. Keep in mind that user-defined structures cannot contain pointers, so this restriction only applies to certain structures that are provided by Renderscript. at the Renderscript runtime layer. This restriction is not applicable to user-defined structures that contain pointers, because they cannot be exported to a reflected layer class in the first place. A compiler error is generated if you try to declare a non-static, global struct that contains a pointer. </p> <p>Renderscript also has support for pointers, but you must explicitly allocate the memory in your Loading Loading
docs/html/guide/topics/renderscript/index.jd +4 −2 Original line number Diff line number Diff line Loading @@ -638,8 +638,10 @@ not generated.</p> <code>rs_program_fragment</code> and <code>rs_allocation</code>, you have to obtain an object of the corresponding Android framework class first and then call the <code>set</code> method for that structure to bind the memory to the Renderscript runtime. You cannot directly manipulate these structures at the Renderscript runtime layer. Keep in mind that user-defined structures cannot contain pointers, so this restriction only applies to certain structures that are provided by Renderscript. at the Renderscript runtime layer. This restriction is not applicable to user-defined structures that contain pointers, because they cannot be exported to a reflected layer class in the first place. A compiler error is generated if you try to declare a non-static, global struct that contains a pointer. </p> <p>Renderscript also has support for pointers, but you must explicitly allocate the memory in your Loading