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Commit 9e2eb49a authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
Browse files

Merge "Fix the window can't receive input still recevied events"

parents 15f7bb3c 678024f0
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+9 −3
Original line number Diff line number Diff line
@@ -46,7 +46,6 @@ import android.view.InputChannel;
import android.view.InputEventReceiver;
import android.view.InputWindowHandle;
import android.view.SurfaceControl;
import android.view.animation.Animation;

import com.android.server.AnimationThread;
import com.android.server.policy.WindowManagerPolicy;
@@ -70,8 +69,7 @@ final class InputMonitor {

    private boolean mDisableWallpaperTouchEvents;
    private final Rect mTmpRect = new Rect();
    private final UpdateInputForAllWindowsConsumer mUpdateInputForAllWindowsConsumer =
            new UpdateInputForAllWindowsConsumer();
    private final UpdateInputForAllWindowsConsumer mUpdateInputForAllWindowsConsumer;

    private final int mDisplayId;
    private final DisplayContent mDisplayContent;
@@ -165,6 +163,7 @@ final class InputMonitor {
        mDisplayId = displayId;
        mInputTransaction = mDisplayContent.getPendingTransaction();
        mHandler = AnimationThread.getHandler();
        mUpdateInputForAllWindowsConsumer = new UpdateInputForAllWindowsConsumer();
    }

    void onDisplayRemoved() {
@@ -407,6 +406,9 @@ final class InputMonitor {
        boolean inDrag;
        WallpaperController wallpaperController;

        // An invalid window handle that tells SurfaceFlinger not update the input info.
        final InputWindowHandle mInvalidInputWindow = new InputWindowHandle(null, null, mDisplayId);

        private void updateInputWindows(boolean inDrag) {
            Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "updateInputWindows");

@@ -445,6 +447,10 @@ final class InputMonitor {
            final InputWindowHandle inputWindowHandle = w.mInputWindowHandle;
            if (inputChannel == null || inputWindowHandle == null || w.mRemoved
                    || w.cantReceiveTouchInput()) {
                if (w.mWinAnimator.hasSurface()) {
                    mInputTransaction.setInputWindowInfo(
                            w.mWinAnimator.mSurfaceController.mSurfaceControl, mInvalidInputWindow);
                }
                // Skip this window because it cannot possibly receive input.
                return;
            }