Loading libs/hwui/pipeline/skia/LayerDrawable.cpp +20 −3 Original line number Diff line number Diff line Loading @@ -100,15 +100,13 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer paint.setAlpha(layer->getAlpha()); paint.setBlendMode(layer->getMode()); paint.setColorFilter(layer->getColorSpaceWithFilter()); if (layer->getForceFilter()) { paint.setFilterQuality(kLow_SkFilterQuality); } const bool nonIdentityMatrix = !matrix.isIdentity(); if (nonIdentityMatrix) { canvas->save(); canvas->concat(matrix); } const SkMatrix& totalMatrix = canvas->getTotalMatrix(); if (dstRect) { SkMatrix matrixInv; if (!matrix.invert(&matrixInv)) { Loading @@ -118,9 +116,28 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer matrixInv.mapRect(&srcRect); SkRect skiaDestRect = *dstRect; matrixInv.mapRect(&skiaDestRect); // If (matrix is identity or an integer translation) and (src/dst buffers size match), // then use nearest neighbor, otherwise use bilerp sampling. // Integer translation is defined as when src rect and dst rect align fractionally. // Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works // only for SrcOver blending and without color filter (readback uses Src blending). bool isIntegerTranslate = totalMatrix.isTranslate() && SkScalarFraction(skiaDestRect.fLeft + totalMatrix[SkMatrix::kMTransX]) == SkScalarFraction(srcRect.fLeft) && SkScalarFraction(skiaDestRect.fTop + totalMatrix[SkMatrix::kMTransY]) == SkScalarFraction(srcRect.fTop); if (layer->getForceFilter() || !isIntegerTranslate) { paint.setFilterQuality(kLow_SkFilterQuality); } canvas->drawImageRect(layerImage.get(), srcRect, skiaDestRect, &paint, SkCanvas::kFast_SrcRectConstraint); } else { bool isIntegerTranslate = totalMatrix.isTranslate() && SkScalarIsInt(totalMatrix[SkMatrix::kMTransX]) && SkScalarIsInt(totalMatrix[SkMatrix::kMTransY]); if (layer->getForceFilter() || !isIntegerTranslate) { paint.setFilterQuality(kLow_SkFilterQuality); } canvas->drawImage(layerImage.get(), 0, 0, &paint); } // restore the original matrix Loading Loading
libs/hwui/pipeline/skia/LayerDrawable.cpp +20 −3 Original line number Diff line number Diff line Loading @@ -100,15 +100,13 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer paint.setAlpha(layer->getAlpha()); paint.setBlendMode(layer->getMode()); paint.setColorFilter(layer->getColorSpaceWithFilter()); if (layer->getForceFilter()) { paint.setFilterQuality(kLow_SkFilterQuality); } const bool nonIdentityMatrix = !matrix.isIdentity(); if (nonIdentityMatrix) { canvas->save(); canvas->concat(matrix); } const SkMatrix& totalMatrix = canvas->getTotalMatrix(); if (dstRect) { SkMatrix matrixInv; if (!matrix.invert(&matrixInv)) { Loading @@ -118,9 +116,28 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer matrixInv.mapRect(&srcRect); SkRect skiaDestRect = *dstRect; matrixInv.mapRect(&skiaDestRect); // If (matrix is identity or an integer translation) and (src/dst buffers size match), // then use nearest neighbor, otherwise use bilerp sampling. // Integer translation is defined as when src rect and dst rect align fractionally. // Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works // only for SrcOver blending and without color filter (readback uses Src blending). bool isIntegerTranslate = totalMatrix.isTranslate() && SkScalarFraction(skiaDestRect.fLeft + totalMatrix[SkMatrix::kMTransX]) == SkScalarFraction(srcRect.fLeft) && SkScalarFraction(skiaDestRect.fTop + totalMatrix[SkMatrix::kMTransY]) == SkScalarFraction(srcRect.fTop); if (layer->getForceFilter() || !isIntegerTranslate) { paint.setFilterQuality(kLow_SkFilterQuality); } canvas->drawImageRect(layerImage.get(), srcRect, skiaDestRect, &paint, SkCanvas::kFast_SrcRectConstraint); } else { bool isIntegerTranslate = totalMatrix.isTranslate() && SkScalarIsInt(totalMatrix[SkMatrix::kMTransX]) && SkScalarIsInt(totalMatrix[SkMatrix::kMTransY]); if (layer->getForceFilter() || !isIntegerTranslate) { paint.setFilterQuality(kLow_SkFilterQuality); } canvas->drawImage(layerImage.get(), 0, 0, &paint); } // restore the original matrix Loading