Loading packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt +11 −10 Original line number Diff line number Diff line Loading @@ -103,14 +103,14 @@ const val DISMISS_AMOUNT_EXIT_KEYGUARD_THRESHOLD = 0.3f * swiped away via a touch gesture, or when it's flinging expanded/collapsed after a swipe. */ const val LEGACY_UNLOCK_ANIMATION_DURATION_MS = 200L const val UNLOCK_ANIMATION_DURATION_MS = 167L const val UNLOCK_ANIMATION_DURATION_MS = 300L /** * If there are two different wallpapers on home and lock screen, duration and delay of the lock * wallpaper fade out. */ const val LOCK_WALLPAPER_FADE_OUT_DURATION = 140L const val LOCK_WALLPAPER_FADE_OUT_START_DELAY = 0L const val LOCK_WALLPAPER_FADE_OUT_DURATION = 150L const val LOCK_WALLPAPER_FADE_OUT_START_DELAY = 150L /** * How long the in-window launcher icon animation takes. This is used if the launcher is underneath Loading Loading @@ -167,7 +167,7 @@ class KeyguardUnlockAnimationController @Inject constructor( private val statusBarStateController: SysuiStatusBarStateController, private val notificationShadeWindowController: NotificationShadeWindowController, private val powerManager: PowerManager, private val wallpaperManager: WallpaperManager private val wallpaperManager: WallpaperManager, ) : KeyguardStateController.Callback, ISysuiUnlockAnimationController.Stub() { interface KeyguardUnlockAnimationListener { Loading Loading @@ -380,7 +380,6 @@ class KeyguardUnlockAnimationController @Inject constructor( else LAUNCHER_ICONS_ANIMATION_DURATION_MS interpolator = if (fasterUnlockTransition()) Interpolators.LINEAR else Interpolators.ALPHA_OUT if (fasterUnlockTransition()) startDelay = CANNED_UNLOCK_START_DELAY addUpdateListener { valueAnimator: ValueAnimator -> setWallpaperAppearAmount( valueAnimator.animatedValue as Float, openingWallpaperTargets) Loading Loading @@ -647,14 +646,12 @@ class KeyguardUnlockAnimationController @Inject constructor( val isWakeAndUnlockNotFromDream = biometricUnlockControllerLazy.get().isWakeAndUnlock && biometricUnlockControllerLazy.get().mode != MODE_WAKE_AND_UNLOCK_FROM_DREAM val duration = if (fasterUnlockTransition()) UNLOCK_ANIMATION_DURATION_MS else LAUNCHER_ICONS_ANIMATION_DURATION_MS listeners.forEach { it.onUnlockAnimationStarted( playingCannedUnlockAnimation /* playingCannedAnimation */, isWakeAndUnlockNotFromDream /* isWakeAndUnlockNotFromDream */, cannedUnlockStartDelayMs() /* unlockStartDelay */, duration /* unlockAnimationDuration */) } LAUNCHER_ICONS_ANIMATION_DURATION_MS /* unlockAnimationDuration */) } // Finish the keyguard remote animation if the dismiss amount has crossed the threshold. // Check it here in case there is no more change to the dismiss amount after the last change Loading Loading @@ -746,6 +743,10 @@ class KeyguardUnlockAnimationController @Inject constructor( // As soon as the shade starts animating out of the way, start the canned unlock animation, // which will finish keyguard exit when it completes. The in-window animations in the // Launcher window will end on their own. if (fasterUnlockTransition() && openingWallpaperTargets?.isNotEmpty() == true) { fadeOutWallpaper() } handler.postDelayed({ if (keyguardViewMediator.get().isShowingAndNotOccluded && !keyguardStateController.isKeyguardGoingAway) { Loading @@ -754,9 +755,8 @@ class KeyguardUnlockAnimationController @Inject constructor( return@postDelayed } if ((openingWallpaperTargets?.isNotEmpty() == true)) { if (openingWallpaperTargets?.isNotEmpty() == true) { fadeInWallpaper() if (fasterUnlockTransition()) fadeOutWallpaper() hideKeyguardViewAfterRemoteAnimation() } else { keyguardViewMediator.get().exitKeyguardAndFinishSurfaceBehindRemoteAnimation( Loading Loading @@ -1038,6 +1038,7 @@ class KeyguardUnlockAnimationController @Inject constructor( surfaceBehindAlphaAnimator.cancel() surfaceBehindEntryAnimator.cancel() wallpaperCannedUnlockAnimator.cancel() if (fasterUnlockTransition()) wallpaperFadeOutUnlockAnimator.cancel() // That target is no longer valid since the animation finished, null it out. surfaceBehindRemoteAnimationTargets = null Loading Loading
packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt +11 −10 Original line number Diff line number Diff line Loading @@ -103,14 +103,14 @@ const val DISMISS_AMOUNT_EXIT_KEYGUARD_THRESHOLD = 0.3f * swiped away via a touch gesture, or when it's flinging expanded/collapsed after a swipe. */ const val LEGACY_UNLOCK_ANIMATION_DURATION_MS = 200L const val UNLOCK_ANIMATION_DURATION_MS = 167L const val UNLOCK_ANIMATION_DURATION_MS = 300L /** * If there are two different wallpapers on home and lock screen, duration and delay of the lock * wallpaper fade out. */ const val LOCK_WALLPAPER_FADE_OUT_DURATION = 140L const val LOCK_WALLPAPER_FADE_OUT_START_DELAY = 0L const val LOCK_WALLPAPER_FADE_OUT_DURATION = 150L const val LOCK_WALLPAPER_FADE_OUT_START_DELAY = 150L /** * How long the in-window launcher icon animation takes. This is used if the launcher is underneath Loading Loading @@ -167,7 +167,7 @@ class KeyguardUnlockAnimationController @Inject constructor( private val statusBarStateController: SysuiStatusBarStateController, private val notificationShadeWindowController: NotificationShadeWindowController, private val powerManager: PowerManager, private val wallpaperManager: WallpaperManager private val wallpaperManager: WallpaperManager, ) : KeyguardStateController.Callback, ISysuiUnlockAnimationController.Stub() { interface KeyguardUnlockAnimationListener { Loading Loading @@ -380,7 +380,6 @@ class KeyguardUnlockAnimationController @Inject constructor( else LAUNCHER_ICONS_ANIMATION_DURATION_MS interpolator = if (fasterUnlockTransition()) Interpolators.LINEAR else Interpolators.ALPHA_OUT if (fasterUnlockTransition()) startDelay = CANNED_UNLOCK_START_DELAY addUpdateListener { valueAnimator: ValueAnimator -> setWallpaperAppearAmount( valueAnimator.animatedValue as Float, openingWallpaperTargets) Loading Loading @@ -647,14 +646,12 @@ class KeyguardUnlockAnimationController @Inject constructor( val isWakeAndUnlockNotFromDream = biometricUnlockControllerLazy.get().isWakeAndUnlock && biometricUnlockControllerLazy.get().mode != MODE_WAKE_AND_UNLOCK_FROM_DREAM val duration = if (fasterUnlockTransition()) UNLOCK_ANIMATION_DURATION_MS else LAUNCHER_ICONS_ANIMATION_DURATION_MS listeners.forEach { it.onUnlockAnimationStarted( playingCannedUnlockAnimation /* playingCannedAnimation */, isWakeAndUnlockNotFromDream /* isWakeAndUnlockNotFromDream */, cannedUnlockStartDelayMs() /* unlockStartDelay */, duration /* unlockAnimationDuration */) } LAUNCHER_ICONS_ANIMATION_DURATION_MS /* unlockAnimationDuration */) } // Finish the keyguard remote animation if the dismiss amount has crossed the threshold. // Check it here in case there is no more change to the dismiss amount after the last change Loading Loading @@ -746,6 +743,10 @@ class KeyguardUnlockAnimationController @Inject constructor( // As soon as the shade starts animating out of the way, start the canned unlock animation, // which will finish keyguard exit when it completes. The in-window animations in the // Launcher window will end on their own. if (fasterUnlockTransition() && openingWallpaperTargets?.isNotEmpty() == true) { fadeOutWallpaper() } handler.postDelayed({ if (keyguardViewMediator.get().isShowingAndNotOccluded && !keyguardStateController.isKeyguardGoingAway) { Loading @@ -754,9 +755,8 @@ class KeyguardUnlockAnimationController @Inject constructor( return@postDelayed } if ((openingWallpaperTargets?.isNotEmpty() == true)) { if (openingWallpaperTargets?.isNotEmpty() == true) { fadeInWallpaper() if (fasterUnlockTransition()) fadeOutWallpaper() hideKeyguardViewAfterRemoteAnimation() } else { keyguardViewMediator.get().exitKeyguardAndFinishSurfaceBehindRemoteAnimation( Loading Loading @@ -1038,6 +1038,7 @@ class KeyguardUnlockAnimationController @Inject constructor( surfaceBehindAlphaAnimator.cancel() surfaceBehindEntryAnimator.cancel() wallpaperCannedUnlockAnimator.cancel() if (fasterUnlockTransition()) wallpaperFadeOutUnlockAnimator.cancel() // That target is no longer valid since the animation finished, null it out. surfaceBehindRemoteAnimationTargets = null Loading