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Commit 9d3e7391 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
Browse files

Merge "Make sure udfps bouncer always shows when requested" into sc-dev

parents 45eda655 1c79bbde
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+3 −1
Original line number Diff line number Diff line
@@ -264,7 +264,9 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
                : (int) MathUtils.constrain(
                    MathUtils.map(.5f, .9f, 0f, 255f, expansion),
                    0f, 255f);
        if (!mShowingUdfpsBouncer) {
            alpha *= (1.0f - mTransitionToFullShadeProgress);
        }
        mView.setUnpausedAlpha(alpha);
    }

+35 −1
Original line number Diff line number Diff line
@@ -328,7 +328,41 @@ public class UdfpsKeyguardViewControllerTest extends SysuiTestCase {
        // WHEN status bar expansion is 0 but udfps bouncer is requested
        mAltAuthInterceptor.showAlternateAuthBouncer();

        // THEN alpha is 0
        // THEN alpha is 255
        verify(mView).setUnpausedAlpha(255);
    }

    @Test
    public void testTransitionToFullShadeProgress() {
        // GIVEN view is attached and status bar expansion is 1f
        mController.onViewAttached();
        captureExpansionListeners();
        updateStatusBarExpansion(1f, true);
        reset(mView);

        // WHEN we're transitioning to the full shade
        float transitionProgress = .6f;
        mController.setTransitionToFullShadeProgress(transitionProgress);

        // THEN alpha is between 0 and 255
        verify(mView).setUnpausedAlpha((int) ((1f - transitionProgress) * 255));
    }

    @Test
    public void testShowUdfpsBouncer_transitionToFullShadeProgress() {
        // GIVEN view is attached and status bar expansion is 1f
        mController.onViewAttached();
        captureExpansionListeners();
        captureKeyguardStateControllerCallback();
        captureAltAuthInterceptor();
        updateStatusBarExpansion(1f, true);
        mAltAuthInterceptor.showAlternateAuthBouncer();
        reset(mView);

        // WHEN we're transitioning to the full shade
        mController.setTransitionToFullShadeProgress(1.0f);

        // THEN alpha is 255 (b/c udfps bouncer is requested)
        verify(mView).setUnpausedAlpha(255);
    }