Loading services/core/java/com/android/server/am/ActivityManagerService.java +13 −0 Original line number Diff line number Diff line Loading @@ -28,6 +28,7 @@ import static android.app.ActivityManager.DOCKED_STACK_CREATE_MODE_TOP_OR_LEFT; import static android.app.ActivityManager.RESIZE_MODE_PRESERVE_WINDOW; import static android.app.ActivityManager.StackId.DOCKED_STACK_ID; import static android.app.ActivityManager.StackId.FREEFORM_WORKSPACE_STACK_ID; import static android.app.ActivityManager.StackId.FIRST_DYNAMIC_STACK_ID; import static android.app.ActivityManager.StackId.FULLSCREEN_WORKSPACE_STACK_ID; import static android.app.ActivityManager.StackId.INVALID_STACK_ID; import static android.app.ActivityManager.StackId.PINNED_STACK_ID; Loading Loading @@ -3230,6 +3231,18 @@ public class ActivityManagerService extends IActivityManager.Stub } final void applyUpdateVrModeLocked(ActivityRecord r) { // VR apps are expected to run in a main display. If an app is turning on VR for // itself, but lives in a dynamic stack, then make sure that it is moved to the main // fullscreen stack before enabling VR Mode. // TODO: The goal of this code is to keep the VR app on the main display. When the // stack implementation changes in the future, keep in mind that the use of the fullscreen // stack is a means to move the activity to the main display and a moveActivityToDisplay() // option would be a better choice here. if (r.requestedVrComponent != null && r.getStackId() >= FIRST_DYNAMIC_STACK_ID) { Slog.i(TAG, "Moving " + r.shortComponentName + " from stack " + r.getStackId() + " to main stack for VR"); moveTaskToStack(r.getTask().taskId, FULLSCREEN_WORKSPACE_STACK_ID, true /* toTop */); } mHandler.sendMessage( mHandler.obtainMessage(VR_MODE_CHANGE_MSG, 0, 0, r)); } Loading
services/core/java/com/android/server/am/ActivityManagerService.java +13 −0 Original line number Diff line number Diff line Loading @@ -28,6 +28,7 @@ import static android.app.ActivityManager.DOCKED_STACK_CREATE_MODE_TOP_OR_LEFT; import static android.app.ActivityManager.RESIZE_MODE_PRESERVE_WINDOW; import static android.app.ActivityManager.StackId.DOCKED_STACK_ID; import static android.app.ActivityManager.StackId.FREEFORM_WORKSPACE_STACK_ID; import static android.app.ActivityManager.StackId.FIRST_DYNAMIC_STACK_ID; import static android.app.ActivityManager.StackId.FULLSCREEN_WORKSPACE_STACK_ID; import static android.app.ActivityManager.StackId.INVALID_STACK_ID; import static android.app.ActivityManager.StackId.PINNED_STACK_ID; Loading Loading @@ -3230,6 +3231,18 @@ public class ActivityManagerService extends IActivityManager.Stub } final void applyUpdateVrModeLocked(ActivityRecord r) { // VR apps are expected to run in a main display. If an app is turning on VR for // itself, but lives in a dynamic stack, then make sure that it is moved to the main // fullscreen stack before enabling VR Mode. // TODO: The goal of this code is to keep the VR app on the main display. When the // stack implementation changes in the future, keep in mind that the use of the fullscreen // stack is a means to move the activity to the main display and a moveActivityToDisplay() // option would be a better choice here. if (r.requestedVrComponent != null && r.getStackId() >= FIRST_DYNAMIC_STACK_ID) { Slog.i(TAG, "Moving " + r.shortComponentName + " from stack " + r.getStackId() + " to main stack for VR"); moveTaskToStack(r.getTask().taskId, FULLSCREEN_WORKSPACE_STACK_ID, true /* toTop */); } mHandler.sendMessage( mHandler.obtainMessage(VR_MODE_CHANGE_MSG, 0, 0, r)); }