Loading packages/SystemUI/src/com/android/keyguard/logging/KeyguardUpdateMonitorLogger.kt +1 −1 Original line number Diff line number Diff line Loading @@ -45,7 +45,7 @@ class KeyguardUpdateMonitorLogger @Inject constructor( fun e(@CompileTimeConstant msg: String) = log(msg, ERROR) fun v(@CompileTimeConstant msg: String) = log(msg, VERBOSE) fun v(@CompileTimeConstant msg: String) = log(msg, ERROR) fun w(@CompileTimeConstant msg: String) = log(msg, WARNING) Loading packages/SystemUI/src/com/android/keyguard/logging/KeyguardViewMediatorLogger.ktdeleted 100644 → 0 +0 −690 Original line number Diff line number Diff line /* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.keyguard.logging import android.os.RemoteException import android.view.WindowManagerPolicyConstants import com.android.systemui.dagger.SysUISingleton import com.android.systemui.log.LogBuffer import com.android.systemui.log.LogLevel.DEBUG import com.android.systemui.log.LogLevel.ERROR import com.android.systemui.log.LogLevel.INFO import com.android.systemui.log.LogLevel.WARNING import com.android.systemui.log.LogLevel.WTF import com.android.systemui.log.dagger.KeyguardViewMediatorLog import javax.inject.Inject private const val TAG = "KeyguardViewMediatorLog" @SysUISingleton class KeyguardViewMediatorLogger @Inject constructor( @KeyguardViewMediatorLog private val logBuffer: LogBuffer, ) { fun logFailedLoadLockSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load lock sound from $str1" } ) } fun logFailedLoadUnlockSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load unlock sound from $str1" } ) } fun logFailedLoadTrustedSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load trusted sound from $str1" } ) } fun logOnSystemReady() { logBuffer.log(TAG, DEBUG, "onSystemReady") } fun logOnStartedGoingToSleep(offReason: Int) { val offReasonString = WindowManagerPolicyConstants.offReasonToString(offReason) logBuffer.log( TAG, DEBUG, { str1 = offReasonString }, { "onStartedGoingToSleep($str1)" } ) } fun logPendingExitSecureCallbackCancelled() { logBuffer.log(TAG, DEBUG, "pending exit secure callback cancelled") } fun logFailedOnKeyguardExitResultFalse(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(false)", remoteException ) } fun logOnFinishedGoingToSleep(offReason: Int) { val offReasonString = WindowManagerPolicyConstants.offReasonToString(offReason) logBuffer.log( TAG, DEBUG, { str1 = offReasonString }, { "onFinishedGoingToSleep($str1)" } ) } fun logPinLockRequestedStartingKeyguard() { logBuffer.log(TAG, INFO, "PIN lock requested, starting keyguard") } fun logUserSwitching(userId: Int) { logBuffer.log( TAG, DEBUG, { int1 = userId }, { "onUserSwitching $int1" } ) } fun logOnUserSwitchComplete(userId: Int) { logBuffer.log( TAG, DEBUG, { int1 = userId }, { "onUserSwitchComplete $int1" } ) } fun logOnSimStateChanged(subId: Int, slotId: Int, simState: String) { logBuffer.log( TAG, DEBUG, { int1 = subId int2 = slotId str1 = simState }, { "onSimStateChanged(subId=$int1, slotId=$int2, state=$str1)" } ) } fun logFailedToCallOnSimSecureStateChanged(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onSimSecureStateChanged", remoteException ) } fun logIccAbsentIsNotShowing() { logBuffer.log(TAG, DEBUG, "ICC_ABSENT isn't showing, we need to show the " + "keyguard since the device isn't provisioned yet.") } fun logSimMovedToAbsent() { logBuffer.log(TAG, DEBUG, "SIM moved to ABSENT when the " + "previous state was locked. Reset the state.") } fun logIntentValueIccLocked() { logBuffer.log(TAG, DEBUG, "INTENT_VALUE_ICC_LOCKED and keyguard isn't " + "showing; need to show keyguard so user can enter sim pin") } fun logPermDisabledKeyguardNotShowing() { logBuffer.log(TAG, DEBUG, "PERM_DISABLED and keyguard isn't showing.") } fun logPermDisabledResetStateLocked() { logBuffer.log(TAG, DEBUG, "PERM_DISABLED, resetStateLocked to show permanently " + "disabled message in lockscreen.") } fun logReadyResetState(showing: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = showing }, { "READY, reset state? $bool1"} ) } fun logSimMovedToReady() { logBuffer.log(TAG, DEBUG, "SIM moved to READY when the previously was locked. " + "Reset the state.") } fun logUnspecifiedSimState(simState: Int) { logBuffer.log( TAG, DEBUG, { int1 = simState }, { "Unspecific state: $int1" } ) } fun logOccludeLaunchAnimationCancelled(occluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = occluded }, { "Occlude launch animation cancelled. Occluded state is now: $bool1"} ) } fun logActivityLaunchAnimatorLaunchContainerChanged() { logBuffer.log(TAG, WTF, "Someone tried to change the launch container for the " + "ActivityLaunchAnimator, which should never happen.") } fun logVerifyUnlock() { logBuffer.log(TAG, DEBUG, "verifyUnlock") } fun logIgnoreUnlockDeviceNotProvisioned() { logBuffer.log(TAG, DEBUG, "ignoring because device isn't provisioned") } fun logFailedToCallOnKeyguardExitResultFalse(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(false)", remoteException ) } fun logVerifyUnlockCalledNotExternallyDisabled() { logBuffer.log(TAG, WARNING, "verifyUnlock called when not externally disabled") } fun logSetOccluded(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "setOccluded($bool1)" } ) } fun logHandleSetOccluded(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "handleSetOccluded($bool1)" } ) } fun logIgnoreHandleShow() { logBuffer.log(TAG, DEBUG, "ignoring handleShow because system is not ready.") } fun logHandleShow() { logBuffer.log(TAG, DEBUG, "handleShow") } fun logHandleHide() { logBuffer.log(TAG, DEBUG, "handleHide") } fun logSplitSystemUserQuitUnlocking() { logBuffer.log(TAG, DEBUG, "Split system user, quit unlocking.") } fun logHandleStartKeyguardExitAnimation(startTime: Long, fadeoutDuration: Long) { logBuffer.log( TAG, DEBUG, { long1 = startTime long2 = fadeoutDuration }, { "handleStartKeyguardExitAnimation startTime=$long1 fadeoutDuration=$long2" } ) } fun logHandleVerifyUnlock() { logBuffer.log(TAG, DEBUG, "handleVerifyUnlock") } fun logHandleNotifyStartedGoingToSleep() { logBuffer.log(TAG, DEBUG, "handleNotifyStartedGoingToSleep") } fun logHandleNotifyFinishedGoingToSleep() { logBuffer.log(TAG, DEBUG, "handleNotifyFinishedGoingToSleep") } fun logHandleNotifyWakingUp() { logBuffer.log(TAG, DEBUG, "handleNotifyWakingUp") } fun logHandleReset() { logBuffer.log(TAG, DEBUG, "handleReset") } fun logKeyguardDone() { logBuffer.log(TAG, DEBUG, "keyguardDone") } fun logKeyguardDonePending() { logBuffer.log(TAG, DEBUG, "keyguardDonePending") } fun logKeyguardGone() { logBuffer.log(TAG, DEBUG, "keyguardGone") } fun logUnoccludeAnimationCancelled(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "Unocclude animation cancelled. Occluded state is now: $bool1" } ) } fun logShowLocked() { logBuffer.log(TAG, DEBUG, "showLocked") } fun logHideLocked() { logBuffer.log(TAG, DEBUG, "hideLocked") } fun logResetStateLocked() { logBuffer.log(TAG, DEBUG, "resetStateLocked") } fun logNotifyStartedGoingToSleep() { logBuffer.log(TAG, DEBUG, "notifyStartedGoingToSleep") } fun logNotifyFinishedGoingToSleep() { logBuffer.log(TAG, DEBUG, "notifyFinishedGoingToSleep") } fun logNotifyStartedWakingUp() { logBuffer.log(TAG, DEBUG, "notifyStartedWakingUp") } fun logDoKeyguardShowingLockScreen() { logBuffer.log(TAG, DEBUG, "doKeyguard: showing the lock screen") } fun logDoKeyguardNotShowingLockScreenOff() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because lockscreen is off") } fun logDoKeyguardNotShowingDeviceNotProvisioned() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because device isn't " + "provisioned and the sim is not locked or missing") } fun logDoKeyguardNotShowingAlreadyShowing() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because it is already showing") } fun logDoKeyguardNotShowingBootingCryptkeeper() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because booting to cryptkeeper") } fun logDoKeyguardNotShowingExternallyDisabled() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because externally disabled") } fun logFailedToCallOnDeviceProvisioned(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onDeviceProvisioned", remoteException ) } fun logMaybeHandlePendingLockNotHandling() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: not handling because the " + "screen off animation's isKeyguardShowDelayed() returned true. This should be " + "handled soon by #onStartedWakingUp, or by the end actions of the " + "screen off animation.") } fun logMaybeHandlePendingLockKeyguardGoingAway() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: not handling because the " + "keyguard is going away. This should be handled shortly by " + "StatusBar#finishKeyguardFadingAway.") } fun logMaybeHandlePendingLockHandling() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: handling pending lock; " + "locking keyguard.") } fun logSetAlarmToTurnOffKeyguard(delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = delayedShowingSequence }, { "setting alarm to turn off keyguard, seq = $int1" } ) } fun logOnStartedWakingUp(delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = delayedShowingSequence }, { "onStartedWakingUp, seq = $int1" } ) } fun logSetKeyguardEnabled(enabled: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = enabled }, { "setKeyguardEnabled($bool1)" } ) } fun logIgnoreVerifyUnlockRequest() { logBuffer.log(TAG, DEBUG, "in process of verifyUnlock request, ignoring") } fun logRememberToReshowLater() { logBuffer.log(TAG, DEBUG, "remembering to reshow, hiding keyguard, disabling " + "status bar expansion") } fun logPreviouslyHiddenReshow() { logBuffer.log(TAG, DEBUG, "previously hidden, reshowing, reenabling status " + "bar expansion") } fun logOnKeyguardExitResultFalseResetting() { logBuffer.log(TAG, DEBUG, "onKeyguardExitResult(false), resetting") } fun logWaitingUntilKeyguardVisibleIsFalse() { logBuffer.log(TAG, DEBUG, "waiting until mWaitingUntilKeyguardVisible is false") } fun logDoneWaitingUntilKeyguardVisible() { logBuffer.log(TAG, DEBUG, "done waiting for mWaitingUntilKeyguardVisible") } fun logUnoccludeAnimatorOnAnimationStart() { logBuffer.log(TAG, DEBUG, "UnoccludeAnimator#onAnimationStart. " + "Set occluded = false.") } fun logNoAppsProvidedToUnoccludeRunner() { logBuffer.log(TAG, DEBUG, "No apps provided to unocclude runner; " + "skipping animation and unoccluding.") } fun logReceivedDelayedKeyguardAction(sequence: Int, delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = sequence int2 = delayedShowingSequence }, { "received DELAYED_KEYGUARD_ACTION with seq = $int1 " + "mDelayedShowingSequence = $int2" } ) } fun logTimeoutWhileActivityDrawn() { logBuffer.log(TAG, WARNING, "Timeout while waiting for activity drawn") } fun logTryKeyguardDonePending( keyguardDonePending: Boolean, hideAnimationRun: Boolean, hideAnimationRunning: Boolean ) { logBuffer.log(TAG, DEBUG, { bool1 = keyguardDonePending bool2 = hideAnimationRun bool3 = hideAnimationRunning }, { "tryKeyguardDone: pending - $bool1, animRan - $bool2 animRunning - $bool3" } ) } fun logTryKeyguardDonePreHideAnimation() { logBuffer.log(TAG, DEBUG, "tryKeyguardDone: starting pre-hide animation") } fun logHandleKeyguardDone() { logBuffer.log(TAG, DEBUG, "handleKeyguardDone") } fun logDeviceGoingToSleep() { logBuffer.log(TAG, INFO, "Device is going to sleep, aborting keyguardDone") } fun logFailedToCallOnKeyguardExitResultTrue(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(true)", remoteException ) } fun logHandleKeyguardDoneDrawing() { logBuffer.log(TAG, DEBUG, "handleKeyguardDoneDrawing") } fun logHandleKeyguardDoneDrawingNotifyingKeyguardVisible() { logBuffer.log(TAG, DEBUG, "handleKeyguardDoneDrawing: notifying " + "mWaitingUntilKeyguardVisible") } fun logUpdateActivityLockScreenState(showing: Boolean, aodShowing: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = showing bool2 = aodShowing }, { "updateActivityLockScreenState($bool1, $bool2)" } ) } fun logFailedToCallSetLockScreenShown(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call setLockScreenShown", remoteException ) } fun logKeyguardGoingAway() { logBuffer.log(TAG, DEBUG, "keyguardGoingAway") } fun logFailedToCallKeyguardGoingAway(keyguardFlag: Int, remoteException: RemoteException) { logBuffer.log( TAG, ERROR, { int1 = keyguardFlag }, { "Failed to call keyguardGoingAway($int1)" }, remoteException ) } fun logHideAnimationFinishedRunnable() { logBuffer.log(TAG, WARNING, "mHideAnimationFinishedRunnable#run") } fun logFailedToCallOnAnimationFinished(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onAnimationFinished", remoteException ) } fun logFailedToCallOnAnimationStart(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onAnimationStart", remoteException ) } fun logOnKeyguardExitRemoteAnimationFinished() { logBuffer.log(TAG, DEBUG, "onKeyguardExitRemoteAnimationFinished") } fun logSkipOnKeyguardExitRemoteAnimationFinished( cancelled: Boolean, surfaceBehindRemoteAnimationRunning: Boolean, surfaceBehindRemoteAnimationRequested: Boolean ) { logBuffer.log( TAG, DEBUG, { bool1 = cancelled bool2 = surfaceBehindRemoteAnimationRunning bool3 = surfaceBehindRemoteAnimationRequested }, { "skip onKeyguardExitRemoteAnimationFinished cancelled=$bool1 " + "surfaceAnimationRunning=$bool2 " + "surfaceAnimationRequested=$bool3" } ) } fun logOnKeyguardExitRemoteAnimationFinishedHideKeyguardView() { logBuffer.log(TAG, DEBUG, "onKeyguardExitRemoteAnimationFinished" + "#hideKeyguardViewAfterRemoteAnimation") } fun logSkipHideKeyguardViewAfterRemoteAnimation( dismissingFromSwipe: Boolean, wasShowing: Boolean ) { logBuffer.log( TAG, DEBUG, { bool1 = dismissingFromSwipe bool2 = wasShowing }, { "skip hideKeyguardViewAfterRemoteAnimation dismissFromSwipe=$bool1 " + "wasShowing=$bool2" } ) } fun logCouldNotGetStatusBarManager() { logBuffer.log(TAG, WARNING, "Could not get status bar manager") } fun logAdjustStatusBarLocked( showing: Boolean, occluded: Boolean, secure: Boolean, forceHideHomeRecentsButtons: Boolean, flags: String ) { logBuffer.log( TAG, DEBUG, { bool1 = showing bool2 = occluded bool3 = secure bool4 = forceHideHomeRecentsButtons str3 = flags }, { "adjustStatusBarLocked: mShowing=$bool1 mOccluded=$bool2 isSecure=$bool3 " + "force=$bool4 --> flags=0x$str3" } ) } fun logFailedToCallOnShowingStateChanged(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onShowingStateChanged", remoteException ) } fun logFailedToCallNotifyTrustedChangedLocked(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call notifyTrustedChangedLocked", remoteException ) } fun logFailedToCallIKeyguardStateCallback(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call to IKeyguardStateCallback", remoteException ) } fun logOccludeAnimatorOnAnimationStart() { logBuffer.log(TAG, DEBUG, "OccludeAnimator#onAnimationStart. Set occluded = true.") } fun logOccludeAnimationCancelledByWm(isKeyguardOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isKeyguardOccluded }, { "Occlude animation cancelled by WM. Setting occluded state to: $bool1" } ) } } No newline at end of file Loading
packages/SystemUI/src/com/android/keyguard/logging/KeyguardUpdateMonitorLogger.kt +1 −1 Original line number Diff line number Diff line Loading @@ -45,7 +45,7 @@ class KeyguardUpdateMonitorLogger @Inject constructor( fun e(@CompileTimeConstant msg: String) = log(msg, ERROR) fun v(@CompileTimeConstant msg: String) = log(msg, VERBOSE) fun v(@CompileTimeConstant msg: String) = log(msg, ERROR) fun w(@CompileTimeConstant msg: String) = log(msg, WARNING) Loading
packages/SystemUI/src/com/android/keyguard/logging/KeyguardViewMediatorLogger.ktdeleted 100644 → 0 +0 −690 Original line number Diff line number Diff line /* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.keyguard.logging import android.os.RemoteException import android.view.WindowManagerPolicyConstants import com.android.systemui.dagger.SysUISingleton import com.android.systemui.log.LogBuffer import com.android.systemui.log.LogLevel.DEBUG import com.android.systemui.log.LogLevel.ERROR import com.android.systemui.log.LogLevel.INFO import com.android.systemui.log.LogLevel.WARNING import com.android.systemui.log.LogLevel.WTF import com.android.systemui.log.dagger.KeyguardViewMediatorLog import javax.inject.Inject private const val TAG = "KeyguardViewMediatorLog" @SysUISingleton class KeyguardViewMediatorLogger @Inject constructor( @KeyguardViewMediatorLog private val logBuffer: LogBuffer, ) { fun logFailedLoadLockSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load lock sound from $str1" } ) } fun logFailedLoadUnlockSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load unlock sound from $str1" } ) } fun logFailedLoadTrustedSound(soundPath: String) { logBuffer.log( TAG, WARNING, { str1 = soundPath }, { "failed to load trusted sound from $str1" } ) } fun logOnSystemReady() { logBuffer.log(TAG, DEBUG, "onSystemReady") } fun logOnStartedGoingToSleep(offReason: Int) { val offReasonString = WindowManagerPolicyConstants.offReasonToString(offReason) logBuffer.log( TAG, DEBUG, { str1 = offReasonString }, { "onStartedGoingToSleep($str1)" } ) } fun logPendingExitSecureCallbackCancelled() { logBuffer.log(TAG, DEBUG, "pending exit secure callback cancelled") } fun logFailedOnKeyguardExitResultFalse(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(false)", remoteException ) } fun logOnFinishedGoingToSleep(offReason: Int) { val offReasonString = WindowManagerPolicyConstants.offReasonToString(offReason) logBuffer.log( TAG, DEBUG, { str1 = offReasonString }, { "onFinishedGoingToSleep($str1)" } ) } fun logPinLockRequestedStartingKeyguard() { logBuffer.log(TAG, INFO, "PIN lock requested, starting keyguard") } fun logUserSwitching(userId: Int) { logBuffer.log( TAG, DEBUG, { int1 = userId }, { "onUserSwitching $int1" } ) } fun logOnUserSwitchComplete(userId: Int) { logBuffer.log( TAG, DEBUG, { int1 = userId }, { "onUserSwitchComplete $int1" } ) } fun logOnSimStateChanged(subId: Int, slotId: Int, simState: String) { logBuffer.log( TAG, DEBUG, { int1 = subId int2 = slotId str1 = simState }, { "onSimStateChanged(subId=$int1, slotId=$int2, state=$str1)" } ) } fun logFailedToCallOnSimSecureStateChanged(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onSimSecureStateChanged", remoteException ) } fun logIccAbsentIsNotShowing() { logBuffer.log(TAG, DEBUG, "ICC_ABSENT isn't showing, we need to show the " + "keyguard since the device isn't provisioned yet.") } fun logSimMovedToAbsent() { logBuffer.log(TAG, DEBUG, "SIM moved to ABSENT when the " + "previous state was locked. Reset the state.") } fun logIntentValueIccLocked() { logBuffer.log(TAG, DEBUG, "INTENT_VALUE_ICC_LOCKED and keyguard isn't " + "showing; need to show keyguard so user can enter sim pin") } fun logPermDisabledKeyguardNotShowing() { logBuffer.log(TAG, DEBUG, "PERM_DISABLED and keyguard isn't showing.") } fun logPermDisabledResetStateLocked() { logBuffer.log(TAG, DEBUG, "PERM_DISABLED, resetStateLocked to show permanently " + "disabled message in lockscreen.") } fun logReadyResetState(showing: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = showing }, { "READY, reset state? $bool1"} ) } fun logSimMovedToReady() { logBuffer.log(TAG, DEBUG, "SIM moved to READY when the previously was locked. " + "Reset the state.") } fun logUnspecifiedSimState(simState: Int) { logBuffer.log( TAG, DEBUG, { int1 = simState }, { "Unspecific state: $int1" } ) } fun logOccludeLaunchAnimationCancelled(occluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = occluded }, { "Occlude launch animation cancelled. Occluded state is now: $bool1"} ) } fun logActivityLaunchAnimatorLaunchContainerChanged() { logBuffer.log(TAG, WTF, "Someone tried to change the launch container for the " + "ActivityLaunchAnimator, which should never happen.") } fun logVerifyUnlock() { logBuffer.log(TAG, DEBUG, "verifyUnlock") } fun logIgnoreUnlockDeviceNotProvisioned() { logBuffer.log(TAG, DEBUG, "ignoring because device isn't provisioned") } fun logFailedToCallOnKeyguardExitResultFalse(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(false)", remoteException ) } fun logVerifyUnlockCalledNotExternallyDisabled() { logBuffer.log(TAG, WARNING, "verifyUnlock called when not externally disabled") } fun logSetOccluded(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "setOccluded($bool1)" } ) } fun logHandleSetOccluded(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "handleSetOccluded($bool1)" } ) } fun logIgnoreHandleShow() { logBuffer.log(TAG, DEBUG, "ignoring handleShow because system is not ready.") } fun logHandleShow() { logBuffer.log(TAG, DEBUG, "handleShow") } fun logHandleHide() { logBuffer.log(TAG, DEBUG, "handleHide") } fun logSplitSystemUserQuitUnlocking() { logBuffer.log(TAG, DEBUG, "Split system user, quit unlocking.") } fun logHandleStartKeyguardExitAnimation(startTime: Long, fadeoutDuration: Long) { logBuffer.log( TAG, DEBUG, { long1 = startTime long2 = fadeoutDuration }, { "handleStartKeyguardExitAnimation startTime=$long1 fadeoutDuration=$long2" } ) } fun logHandleVerifyUnlock() { logBuffer.log(TAG, DEBUG, "handleVerifyUnlock") } fun logHandleNotifyStartedGoingToSleep() { logBuffer.log(TAG, DEBUG, "handleNotifyStartedGoingToSleep") } fun logHandleNotifyFinishedGoingToSleep() { logBuffer.log(TAG, DEBUG, "handleNotifyFinishedGoingToSleep") } fun logHandleNotifyWakingUp() { logBuffer.log(TAG, DEBUG, "handleNotifyWakingUp") } fun logHandleReset() { logBuffer.log(TAG, DEBUG, "handleReset") } fun logKeyguardDone() { logBuffer.log(TAG, DEBUG, "keyguardDone") } fun logKeyguardDonePending() { logBuffer.log(TAG, DEBUG, "keyguardDonePending") } fun logKeyguardGone() { logBuffer.log(TAG, DEBUG, "keyguardGone") } fun logUnoccludeAnimationCancelled(isOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isOccluded }, { "Unocclude animation cancelled. Occluded state is now: $bool1" } ) } fun logShowLocked() { logBuffer.log(TAG, DEBUG, "showLocked") } fun logHideLocked() { logBuffer.log(TAG, DEBUG, "hideLocked") } fun logResetStateLocked() { logBuffer.log(TAG, DEBUG, "resetStateLocked") } fun logNotifyStartedGoingToSleep() { logBuffer.log(TAG, DEBUG, "notifyStartedGoingToSleep") } fun logNotifyFinishedGoingToSleep() { logBuffer.log(TAG, DEBUG, "notifyFinishedGoingToSleep") } fun logNotifyStartedWakingUp() { logBuffer.log(TAG, DEBUG, "notifyStartedWakingUp") } fun logDoKeyguardShowingLockScreen() { logBuffer.log(TAG, DEBUG, "doKeyguard: showing the lock screen") } fun logDoKeyguardNotShowingLockScreenOff() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because lockscreen is off") } fun logDoKeyguardNotShowingDeviceNotProvisioned() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because device isn't " + "provisioned and the sim is not locked or missing") } fun logDoKeyguardNotShowingAlreadyShowing() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because it is already showing") } fun logDoKeyguardNotShowingBootingCryptkeeper() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because booting to cryptkeeper") } fun logDoKeyguardNotShowingExternallyDisabled() { logBuffer.log(TAG, DEBUG, "doKeyguard: not showing because externally disabled") } fun logFailedToCallOnDeviceProvisioned(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onDeviceProvisioned", remoteException ) } fun logMaybeHandlePendingLockNotHandling() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: not handling because the " + "screen off animation's isKeyguardShowDelayed() returned true. This should be " + "handled soon by #onStartedWakingUp, or by the end actions of the " + "screen off animation.") } fun logMaybeHandlePendingLockKeyguardGoingAway() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: not handling because the " + "keyguard is going away. This should be handled shortly by " + "StatusBar#finishKeyguardFadingAway.") } fun logMaybeHandlePendingLockHandling() { logBuffer.log(TAG, DEBUG, "#maybeHandlePendingLock: handling pending lock; " + "locking keyguard.") } fun logSetAlarmToTurnOffKeyguard(delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = delayedShowingSequence }, { "setting alarm to turn off keyguard, seq = $int1" } ) } fun logOnStartedWakingUp(delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = delayedShowingSequence }, { "onStartedWakingUp, seq = $int1" } ) } fun logSetKeyguardEnabled(enabled: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = enabled }, { "setKeyguardEnabled($bool1)" } ) } fun logIgnoreVerifyUnlockRequest() { logBuffer.log(TAG, DEBUG, "in process of verifyUnlock request, ignoring") } fun logRememberToReshowLater() { logBuffer.log(TAG, DEBUG, "remembering to reshow, hiding keyguard, disabling " + "status bar expansion") } fun logPreviouslyHiddenReshow() { logBuffer.log(TAG, DEBUG, "previously hidden, reshowing, reenabling status " + "bar expansion") } fun logOnKeyguardExitResultFalseResetting() { logBuffer.log(TAG, DEBUG, "onKeyguardExitResult(false), resetting") } fun logWaitingUntilKeyguardVisibleIsFalse() { logBuffer.log(TAG, DEBUG, "waiting until mWaitingUntilKeyguardVisible is false") } fun logDoneWaitingUntilKeyguardVisible() { logBuffer.log(TAG, DEBUG, "done waiting for mWaitingUntilKeyguardVisible") } fun logUnoccludeAnimatorOnAnimationStart() { logBuffer.log(TAG, DEBUG, "UnoccludeAnimator#onAnimationStart. " + "Set occluded = false.") } fun logNoAppsProvidedToUnoccludeRunner() { logBuffer.log(TAG, DEBUG, "No apps provided to unocclude runner; " + "skipping animation and unoccluding.") } fun logReceivedDelayedKeyguardAction(sequence: Int, delayedShowingSequence: Int) { logBuffer.log( TAG, DEBUG, { int1 = sequence int2 = delayedShowingSequence }, { "received DELAYED_KEYGUARD_ACTION with seq = $int1 " + "mDelayedShowingSequence = $int2" } ) } fun logTimeoutWhileActivityDrawn() { logBuffer.log(TAG, WARNING, "Timeout while waiting for activity drawn") } fun logTryKeyguardDonePending( keyguardDonePending: Boolean, hideAnimationRun: Boolean, hideAnimationRunning: Boolean ) { logBuffer.log(TAG, DEBUG, { bool1 = keyguardDonePending bool2 = hideAnimationRun bool3 = hideAnimationRunning }, { "tryKeyguardDone: pending - $bool1, animRan - $bool2 animRunning - $bool3" } ) } fun logTryKeyguardDonePreHideAnimation() { logBuffer.log(TAG, DEBUG, "tryKeyguardDone: starting pre-hide animation") } fun logHandleKeyguardDone() { logBuffer.log(TAG, DEBUG, "handleKeyguardDone") } fun logDeviceGoingToSleep() { logBuffer.log(TAG, INFO, "Device is going to sleep, aborting keyguardDone") } fun logFailedToCallOnKeyguardExitResultTrue(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onKeyguardExitResult(true)", remoteException ) } fun logHandleKeyguardDoneDrawing() { logBuffer.log(TAG, DEBUG, "handleKeyguardDoneDrawing") } fun logHandleKeyguardDoneDrawingNotifyingKeyguardVisible() { logBuffer.log(TAG, DEBUG, "handleKeyguardDoneDrawing: notifying " + "mWaitingUntilKeyguardVisible") } fun logUpdateActivityLockScreenState(showing: Boolean, aodShowing: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = showing bool2 = aodShowing }, { "updateActivityLockScreenState($bool1, $bool2)" } ) } fun logFailedToCallSetLockScreenShown(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call setLockScreenShown", remoteException ) } fun logKeyguardGoingAway() { logBuffer.log(TAG, DEBUG, "keyguardGoingAway") } fun logFailedToCallKeyguardGoingAway(keyguardFlag: Int, remoteException: RemoteException) { logBuffer.log( TAG, ERROR, { int1 = keyguardFlag }, { "Failed to call keyguardGoingAway($int1)" }, remoteException ) } fun logHideAnimationFinishedRunnable() { logBuffer.log(TAG, WARNING, "mHideAnimationFinishedRunnable#run") } fun logFailedToCallOnAnimationFinished(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onAnimationFinished", remoteException ) } fun logFailedToCallOnAnimationStart(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onAnimationStart", remoteException ) } fun logOnKeyguardExitRemoteAnimationFinished() { logBuffer.log(TAG, DEBUG, "onKeyguardExitRemoteAnimationFinished") } fun logSkipOnKeyguardExitRemoteAnimationFinished( cancelled: Boolean, surfaceBehindRemoteAnimationRunning: Boolean, surfaceBehindRemoteAnimationRequested: Boolean ) { logBuffer.log( TAG, DEBUG, { bool1 = cancelled bool2 = surfaceBehindRemoteAnimationRunning bool3 = surfaceBehindRemoteAnimationRequested }, { "skip onKeyguardExitRemoteAnimationFinished cancelled=$bool1 " + "surfaceAnimationRunning=$bool2 " + "surfaceAnimationRequested=$bool3" } ) } fun logOnKeyguardExitRemoteAnimationFinishedHideKeyguardView() { logBuffer.log(TAG, DEBUG, "onKeyguardExitRemoteAnimationFinished" + "#hideKeyguardViewAfterRemoteAnimation") } fun logSkipHideKeyguardViewAfterRemoteAnimation( dismissingFromSwipe: Boolean, wasShowing: Boolean ) { logBuffer.log( TAG, DEBUG, { bool1 = dismissingFromSwipe bool2 = wasShowing }, { "skip hideKeyguardViewAfterRemoteAnimation dismissFromSwipe=$bool1 " + "wasShowing=$bool2" } ) } fun logCouldNotGetStatusBarManager() { logBuffer.log(TAG, WARNING, "Could not get status bar manager") } fun logAdjustStatusBarLocked( showing: Boolean, occluded: Boolean, secure: Boolean, forceHideHomeRecentsButtons: Boolean, flags: String ) { logBuffer.log( TAG, DEBUG, { bool1 = showing bool2 = occluded bool3 = secure bool4 = forceHideHomeRecentsButtons str3 = flags }, { "adjustStatusBarLocked: mShowing=$bool1 mOccluded=$bool2 isSecure=$bool3 " + "force=$bool4 --> flags=0x$str3" } ) } fun logFailedToCallOnShowingStateChanged(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call onShowingStateChanged", remoteException ) } fun logFailedToCallNotifyTrustedChangedLocked(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call notifyTrustedChangedLocked", remoteException ) } fun logFailedToCallIKeyguardStateCallback(remoteException: RemoteException) { logBuffer.log( TAG, WARNING, "Failed to call to IKeyguardStateCallback", remoteException ) } fun logOccludeAnimatorOnAnimationStart() { logBuffer.log(TAG, DEBUG, "OccludeAnimator#onAnimationStart. Set occluded = true.") } fun logOccludeAnimationCancelledByWm(isKeyguardOccluded: Boolean) { logBuffer.log( TAG, DEBUG, { bool1 = isKeyguardOccluded }, { "Occlude animation cancelled by WM. Setting occluded state to: $bool1" } ) } } No newline at end of file