Loading packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt +10 −1 Original line number Diff line number Diff line Loading @@ -193,6 +193,8 @@ class MediaHierarchyManager @Inject constructor( override fun onDozingChanged(isDozing: Boolean) { if (!isDozing) { dozeAnimationRunning = false } else { updateDesiredLocation() } } }) Loading Loading @@ -510,12 +512,19 @@ class MediaHierarchyManager @Inject constructor( (statusbarState == StatusBarState.KEYGUARD || statusbarState == StatusBarState.FULLSCREEN_USER_SWITCHER)) val allowedOnLockscreen = notifLockscreenUserManager.shouldShowLockscreenNotifications() return when { val location = when { qsExpansion > 0.0f && !onLockscreen -> LOCATION_QS qsExpansion > 0.4f && onLockscreen -> LOCATION_QS onLockscreen && allowedOnLockscreen -> LOCATION_LOCKSCREEN else -> LOCATION_QQS } // When we're on lock screen and the player is not active, we should keep it in QS. // Otherwise it will try to animate a transition that doesn't make sense. if (location == LOCATION_LOCKSCREEN && getHost(location)?.visible != true && !statusBarStateController.isDozing) { return LOCATION_QS } return location } companion object { Loading Loading
packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt +10 −1 Original line number Diff line number Diff line Loading @@ -193,6 +193,8 @@ class MediaHierarchyManager @Inject constructor( override fun onDozingChanged(isDozing: Boolean) { if (!isDozing) { dozeAnimationRunning = false } else { updateDesiredLocation() } } }) Loading Loading @@ -510,12 +512,19 @@ class MediaHierarchyManager @Inject constructor( (statusbarState == StatusBarState.KEYGUARD || statusbarState == StatusBarState.FULLSCREEN_USER_SWITCHER)) val allowedOnLockscreen = notifLockscreenUserManager.shouldShowLockscreenNotifications() return when { val location = when { qsExpansion > 0.0f && !onLockscreen -> LOCATION_QS qsExpansion > 0.4f && onLockscreen -> LOCATION_QS onLockscreen && allowedOnLockscreen -> LOCATION_LOCKSCREEN else -> LOCATION_QQS } // When we're on lock screen and the player is not active, we should keep it in QS. // Otherwise it will try to animate a transition that doesn't make sense. if (location == LOCATION_LOCKSCREEN && getHost(location)?.visible != true && !statusBarStateController.isDozing) { return LOCATION_QS } return location } companion object { Loading